When Sony showed us the Playstation 4, they did just about everything right. They focused heavily on games, and features that would improve our gaming experience. They also gave all this plenty of time. About 2 and a half hours. All this was good, but now that I think about it, I realize that it wasn’t necessarily the features themselves that made it good. It was the fact that right there, we watched the Playstation brand pick itself up from its loss to the Xbox360, and proceed to grow. The presentation, and some articles afterward, showed us that Sony had taken great pains to learn lessons from this generation, the results of which all carry forward to the Playstation 4.
Most likely the number one thing people hate about the PS3 is how long it takes to download updates, or to download Playstation Network games only to have to install them once they’re done. Sony has crafted answers to both these problems. Updates to the OS, and to PS4 games will download to flash media in the PS4, then installed when they can be, all in the background. That will save a bunch of time as it is, but then we get to downloadable games. The data for these games is going to be compartmentalized, and when you choose to download a PS4 game, you can begin playing your game within minutes of starting the download, even while the game keeps on downloading in the background. The first packet of data might include the menu, opening cutscene and first game area, and by the time you finish that one, presumeably the next area will have been downloaded, and so on and so on. I cannot wait to see this technology in action, and I really hope it works. I believe games will truly be on demand when that happens. To add to this, Sony has said that it will take almost no time even to launch a game. They’re trying to remove the waiting period wherever they can.
Next up, Social Connectivity. I freely admit Xbox Live got it right when they included a headset with their console, and made Xbox Live a huge social gaming network. Now, Sony is following suit, adding their own flavor as well. Playstation 4’s will also come with headsets now, and the port will be in the controller much like it is on Xbox, but it’s the PS4’s Share button that really shows what Sony is doing this time around. With the PS4, you will be able to capture about 10 minutes of your gameplay at a time, and upload that to Youtube and presumeably Facebook. But if that’s not enough, you’ll also be able to stream directly to Twitch TV right from the PS4. It doesn’t stop there, either. If you’re stuck on some part of a game, you can ask one of your friends for help, and with your permission, they can actually take over your controller, and play that part for you. From what I understand, they can do this even if they don’t own that game, as the video feed from your console is fed directly to them using the PS4’s Cloud technology. Pretty sweet, huh? I thought so.
The last thing I want to focus on when speaking of the lessons Sony has learned is something I’ve talked about before, the PS4’s focus on games, and game developers. First of all, Sony restructured their hardware, no longer using that crazy, proprietary tech that made it so difficult for developers to make games for the system. now, because they’re using hardware closer to a high-end PC, developers should have a much easier time porting their games. Add to that that Sony loves, and prominently features independent game developers, and we have a winner. Developers are singing the PS4’s praises already, and with good reason.
Sony brings a lot to the table with their latest console. It’s powerful, yet simple to use for developers and consumers alike. It sounds wonderful, and in my opinion it’s absolutely the right direction to go in. I am left wondering now what we don’t know yet. Could there be as yet unannounced ways in which the PS4 will improve on its predecessor? I wouldn’t be surprised, and I look forward to finding out more at E3 in just a couple short weeks.