Accessibility of all types has come a long way, even since I started blogging about it. Blind accessibility, too, has undeniably gotten better since then, with more games adding menu narration and actual features that help us play. As you can tell from the title, menu narration is the specific focus of this blog post, because I am actually a bit concerned. Let’s talk about why.
So a lot of games, really quite a lot, have menu narration now. Eagle Island, Crackdown 3, the Division 2, Gears 5, even Minecraft! That’s not nearly all of them either. On one hand, this is great! It’s a huge step forward, no doubt, and absolutely provides us access that we didn’t have before. But, the specific games I’ve just mentioned here have one thing in common, and that’s where we run into my concern. Aside from the narration in these games, they are mostly otherwise inaccessible. Why is that? Well, the answer may be found in words spoken by Microsoft.
Way back when Microsoft opened up their Narrator API’s for 3rd party developers to use, they made a huge point of talking about how easy Narrator was to implement. “A couple lines of code for each area where there is text,” they said, “and you’re done.” “Wow!” thought we. “Like every game is gonna have narration now!” This isn’t true of course, and in fact some games even with narration have largely incomplete narration. This not only makes me wonder about the truth of that statement, but also makes me speculate on the idea that we have perhaps too much narration.
And now we come to my point. My concern is this. Are game developers adding narration because they believe that narration is all they need to check the blind accessibility box? I understand CVAA is part of it, but given the amount of games that don’t have narration yet, I am relatively sure that menu narration still isn’t a requirement just yet. I’m worried, though, that developers are putting all of their understanding of what blind accessibility requires into narration and going, “Awesome! We did it!” I look at games like Gears 5, which I’ve roasted in great detail before, and I see its narration efforts. It’s super broken and super inconsistent, but it is undeniably there. That, along with the 1 other feature added specifically for the blind, (the audio beacon), along with a feature the blind take advantage of, (aim assist), are the only things helping us in that game, and even then only one mode of that game. But do, or did, the Gears 5 developers think they had succeeded at blind accessibility? I know they know about blind players, as the audio beacon was originally added in Gears 4 because of a blind player. So are they sitting somewhere now and thinking “Man, we nailed it!” I hope not, and I hope those haven’t been the thoughts of any other devs either. Blind accessibility is indeed very complicated. This I shall never deny. Narration alone is not enough.
By far the best example of narration in a game that isn’t an audio game is probably Sequence Storm. The narration is essentially flawless, and a lot of effort was put into making it that way. Madden 20 comes in second, because even though its narration isn’t complete, it definitely works well in all the places it exists. In these instances, I can be assured that the developer knew just narration wasn’t enough, as both of these games have numerous other features that go along with it. That is a comfort. But still…
Look, I hope I’m wrong. Despite everything I’ve said, especially about Gears 5, I would happily jump on a plane if given the chance to work directly with them and make some accessibility magic. I want to be wrong about this. However, this has been in my head for a while, and I needed to let it out somewhere. As it happens, I haven’t posted a blog in a bit, so voila! It is done. Thanks for reading, feel free to discuss and throw me some feedback, and as always, stay awesome!