Rainbow Six Extraction, the latest game from Ubisoft, has managed to do something that I did not expect. It has disappointed me. I say this as someone who consistently defends Ubisoft against those who say that they “don’t care about blind accessibility,” or any of the other things they throw out. I defend them because […]
Tag: blind gaming
Rain and Terrain: How Animal Crossing’s Audio Design Helps Even the Totally Blind
Note: This post is a reblog of a post I wrote for the Audiokinetic Blog, and was published on June 17, 2020. Animal Crossing is playable by the totally blind! These words have shocked many people to whom they have been spoken, and they even shocked me the first time I heard them. I couldn’t […]
The First of Us: My Journey in The Last of Us 2 Blind Accessibility
“We’ve gotta talk to this guy,” said Emelia Schatz from the front row. I was on stage at the Game Accessibility Conference 2017, and though at the time I didn’t know Emelia, or EM for short, I soon would. I at least suspected who she represented, as the topic I had just been discussing was […]
The Narration Crutch
Accessibility of all types has come a long way, even since I started blogging about it. Blind accessibility, too, has undeniably gotten better since then, with more games adding menu narration and actual features that help us play. As you can tell from the title, menu narration is the specific focus of this blog post, […]
Alt-Frequencies: A Lot More Than Static
An update to this article: This game is available on Android, Windows, and Mac as well, and is accessible to the blind on Android and Windows, with an update to the Mac version coming soon as of this writing. I’ve said it before, and I’ll say it another thousand times if I need to. Accessibility […]