Before I truly begin this review, I want to make one thing clear. I have not actually finished God of War: Ragnarok. However, that is not because I’ve been stuck for an accessibility-related reason. In fact, I can honestly say that, as of this writing, I’m not stuck at all. There were, however, a couple […]
Tag: blind gaming
What I Wouldn’t Give to Play The Last of Us: A Review of TLOU Part 1
In 2017, I expressed a desire. “What I wouldn’t give,” I said on stage at the Game Accessibility Conference, “to play The Last of Us.” Now, you could argue that dream came true when I got to work on, and as a result play, The Last of Us Part 2, and certainly a dream did […]
The Mortality of Diablo Immortal: An Accessibility Review
Diablo Immortal is Blizzard’s latest release, and many people have many opinions on it. Some people love it because it’s a new adventure in the Diablo universe, and because you can play it anywhere on mobile. Some hate it because they say it’s “pay to win.” I’m not here to talk about any of that. […]
Rainbow Six Extraction: Extracted Immediately From My PS5: A Review
Rainbow Six Extraction, the latest game from Ubisoft, has managed to do something that I did not expect. It has disappointed me. I say this as someone who consistently defends Ubisoft against those who say that they “don’t care about blind accessibility,” or any of the other things they throw out. I defend them because […]
Rain and Terrain: How Animal Crossing’s Audio Design Helps Even the Totally Blind
Note: This post is a reblog of a post I wrote for the Audiokinetic Blog, and was published on June 17, 2020. Animal Crossing is playable by the totally blind! These words have shocked many people to whom they have been spoken, and they even shocked me the first time I heard them. I couldn’t […]