Let’s start with the big stuff. Forza Horizon 5 is absolutely, 100%, a step forward in total blind video game accessibility. I will explain how in the subsequent paragraphs. However, my aim with this review is to make one thing clear. There is still a long way to go. Other reviews I’ve seen have claimed […]
Tag: Xbox
Lifting the Vale on the Vale: A Review
Let’s get this out of the way right now. The Vale from Falling Squirrel is one of the greatest audio games of all time. It stands with Blind Drive, having features that separate it from the pack of audio games out there. It raises the bar for what is possible in audio games, and shows […]
To the Audio Teams: The Art of Sound
Dear video game audio designers, producers, mixers, editors, engineers, technicians, quality analysts, composers, and any audio-related field I forgot to mention, This letter from a blind gamer goes out to all of you. I can’t speak for everyone, but I’m pretty sure I can speak for most blind gamers out there when I say thank […]
The Xbox One Elite Controller: How Elite is it?
I’m going to start this blog off by answering the question in its title. The Xbox One Elite Controller is, in fact, elite. It is full of great ideas, not all of which I use but all of which are tremendously implemented and useful to folks of all sorts. It might be a bit on […]
Game Accessibility Talk from #GAConf live now!
Hey folks! I’m happy to report that my talk at the Game Accessibility Conference, the first ever Game Accessibility Conference, is now live. This talk proved to be extremely important, as I am, no kidding, still feeling its fallout today. Listen as I discuss blind game accessibility with a bunch of industry folks, and maybe, […]