Let’s get this out of the way right now. The Vale from Falling Squirrel is one of the greatest audio games of all time. It stands with Blind Drive, having features that separate it from the pack of audio games out there. It raises the bar for what is possible in audio games, and shows […]
Tag: video games
The Rift Slowly Closes: A Ratchet and Clank Rift Apart Accessibility Review
Ratchet and Clank: Rift Apart is a tremendous example of accessibility iteration, and while this does not end up equating to full total blind playability, it is clear to me that Insomniac Games continues to learn. What does this mean? I’ll explain that shortly, but first I must put in the usual disclaimer. Ratchet and […]
Gunnhildr: Guns, Grenades, and Gods: An Accessibility Review
Gunnhildr is, first and foremost, an intriguing concept. It brings guns, grenades, energy shields, and all sorts of future tech into a Norse Mythology setting. It is also what I believe would be classified as a Roguelight, (I often get Roguelights and Roguelikes confused), and that comes with a certain level of approachability too. The […]
Devil May Cry 5 Special Edition: The Demons Win, but Chainsaws Rule: An Accessibility Review
Devil May Cry 5 already had what some would consider accidental accessibility. Perhaps not enough to get through the whole game, but certainly enough to get a start on it. DMC5 Special Edition doesn’t really change anything in that department, but it does do some neat things with the Dual Sense that deserve a mention. […]
Forever in the nexus: An Accessibility Review of Demons Souls Remake for PS5
The Demons Souls remake is absolutely a showcase for the power of the Playstation 5. Sadly, this is another game to fall into the unplayable category if you are blind. Yet still, I find I do have a few things to say about it, so I’m going to say those things. Let’s get to it. […]