Devil May Cry 5 Special Edition: The Demons Win, but Chainsaws Rule: An Accessibility Review
Devil May Cry 5 already had what some would consider accidental accessibility. Perhaps not enough to get through the whole game, but certainly enough to get a start on it. DMC5 Special Edition doesn’t really change anything in that department, but it does do some neat things with the Dual Sense that deserve a mention.
First, though, before we get into any of that, I just have to talk about how much of a mess the menus appear to be, especially if you’re blind. Granted I wasn’t using OCR, (I couldn’t due to laptop issues), but even based on the help I got thanks to my stream chat, it seemed crazy. Just switching which character you want to use requires you to press triangle in a specific menu. Can’t do it from mission select, because that’d make too much sense. Maybe it makes tons of sense to the sighted, but I was quickly confused.
Now onto the good stuff, though. First, the 3D audio is implemented well, and does assist me in the location of enemies. It even kinda feels good to rush toward an enemy location, set my sword to swinging, and hear the impact as I hit them. Combat is fun here, which is something I’m happy to say.
Now, I’m about to talk about something cool DMC5 does with the Dual Sense, but first I want to stress that honestly, DMC5 doesn’t do much. Yes, there are vibrations when your attacks impact something, but they aren’t nearly as well executed as the impacts in Demons Souls. And the use of haptics during cut scenes has, so far, always felt like an afterthought with this game. Just goes to show you that different developers are indeed going to implement this in different ways.
Now, though, for the one exceptionally cool thing DMC5 special edition does. The character Nero happens to have a chainsaw, which is used by holding L2. When you do this with the PS5 Dual Sense, multiple things happen at the same time. First, you’ll notice the resistance. As you press L2, you’ll feel how it only allows you to press it down so fast, as if you were pulling the cord to start the chainsaw. At the same time, you hear the chainsaw rev in your ears. And at the same time, you feel that rev building up, at what to me appears to be the correct frequency, specifically at the left trigger point on the controller thanks to haptic feedback! It’s a seamless blend of feeling and audio that once again demonstrates what the Dual Sense is capable of. Still, it’s a shame it wasn’t better utilized.
Honestly, that’s about all I have to say. This is still DMC5, and the new character is great for players coming back to the game, but the game itself still isn’t accessible. Guess the demons win this time. Thanks for reading!