Greetings readers! Right on the heals of my Shenmue discussion, I wanted to talk about quicktime events As a refresher, quicktime events refer to those moments when you’re watching what appears to be a cutscene, but you must suddenly press a button to achieve something. Failure to press the correct button by pressing the wrong […]
Tag: Accessibility
Audio Games: Inspiring a Mission of Accessibility
The work that I do these days has a lot of inspirations behind it. We’ve been through many of them on this blog. Today, though, I want to talk about audio games, and their influence on my way of thinking. There are hardworking developers, usually a single individual or team of 2, that make and […]
To the Audio Teams: The Art of Sound
Dear video game audio designers, producers, mixers, editors, engineers, technicians, quality analysts, composers, and any audio-related field I forgot to mention, This letter from a blind gamer goes out to all of you. I can’t speak for everyone, but I’m pretty sure I can speak for most blind gamers out there when I say thank […]
Twitch: Another Day, Another Fight
Hey everyone, it’s rant time! Today’s topic, the gameplay streaming service known as Twitch. “But Brandon,” I hear you say. “You use Twitch yourself!” I do, because certain aspects of Twitch make it the best option for what I am doing. However, that does not mean it is free from all judgement, and ladies and […]
The Xbox One Elite Controller: How Elite is it?
I’m going to start this blog off by answering the question in its title. The Xbox One Elite Controller is, in fact, elite. It is full of great ideas, not all of which I use but all of which are tremendously implemented and useful to folks of all sorts. It might be a bit on […]