Update: The following update isn’t one I’ve been looking forward to writing, but it is a necessary one. I have been informed, and then subsequent tests confirmed, that the Snap Focus feature for menu navigation in Assassin’s Creed: Valhalla does not, in fact, work even half as well as I believed it did. The worst […]
Tag: review
Bugsnax: It’s Not Our Snacktime Just Yet: An Accessibility Review
Bugsnax is adorable. Before everything else, I just need you to know that Bugsnax is adorable. OK, now we can move on. It’s not playable by the blind. This is unfortunate, but it does have some neat aspects we can still discuss now. This will be a short review, as none of these things were […]
Spiderman’s Playroom: My Dual Review
Update: I’m going to post the update this way so as to preserve my original impressions. The statement about no blind accessibility features existing, at least in Miles Morales, is no longer true. The game contains narration for ASL, (no other narration sadly), aim assist, and a sort of navigational assist that seems to help […]
Playstation 5: The Playstation Console We’ve Always Wanted: A Comprehensive Review
From the moment I turned on the Playstation 5, which was provided to me courtesy of Playstation for review, and heard the brand new music that accompanied that event, I believed I was in for something special, but even then I wasn’t quite ready. I had been given a simple instruction. “Do nothing,” I was […]
Watchdogs: Legion: We’re the Wrong Recruits: My Blind Accessibility Impressions
Watchdogs Legion is, no doubt, an ambitious game. The idea that you can recruit, and thus play as, essentially everyone in the game’s massive population is awesome, and a little insane! All that on top of the deep hacking gameplay we’ve seen from previous games, and Watchdogs Legion is a game I’m super, super interested […]