Let’s get this out of the way right now. The Vale from Falling Squirrel is one of the greatest audio games of all time. It stands with Blind Drive, having features that separate it from the pack of audio games out there. It raises the bar for what is possible in audio games, and shows […]
Tag: review
Ghost of Tsushima: Still a Ghost to Me: A Review
Ghost of Tsushima is, without a doubt, a tremendous game. Its audio is well-designed, its voice acting is top notch, and from what I’ve heard, it looks pretty good too. Sadly, that’s about where my appreciation has to end, for while Ghost of Tsushima: Director’s Cut does boast some cool new additions, nearly none of […]
The Rift Slowly Closes: A Ratchet and Clank Rift Apart Accessibility Review
Ratchet and Clank: Rift Apart is a tremendous example of accessibility iteration, and while this does not end up equating to full total blind playability, it is clear to me that Insomniac Games continues to learn. What does this mean? I’ll explain that shortly, but first I must put in the usual disclaimer. Ratchet and […]
Gunnhildr: Guns, Grenades, and Gods: An Accessibility Review
Gunnhildr is, first and foremost, an intriguing concept. It brings guns, grenades, energy shields, and all sorts of future tech into a Norse Mythology setting. It is also what I believe would be classified as a Roguelight, (I often get Roguelights and Roguelikes confused), and that comes with a certain level of approachability too. The […]
Devil May Cry 5 Special Edition: The Demons Win, but Chainsaws Rule: An Accessibility Review
Devil May Cry 5 already had what some would consider accidental accessibility. Perhaps not enough to get through the whole game, but certainly enough to get a start on it. DMC5 Special Edition doesn’t really change anything in that department, but it does do some neat things with the Dual Sense that deserve a mention. […]