Ratchet and Clank: Rift Apart is a tremendous example of accessibility iteration, and while this does not end up equating to full total blind playability, it is clear to me that Insomniac Games continues to learn. What does this mean? I’ll explain that shortly, but first I must put in the usual disclaimer. Ratchet and […]
Tag: PS5
Devil May Cry 5 Special Edition: The Demons Win, but Chainsaws Rule: An Accessibility Review
Devil May Cry 5 already had what some would consider accidental accessibility. Perhaps not enough to get through the whole game, but certainly enough to get a start on it. DMC5 Special Edition doesn’t really change anything in that department, but it does do some neat things with the Dual Sense that deserve a mention. […]
Forever in the nexus: An Accessibility Review of Demons Souls Remake for PS5
The Demons Souls remake is absolutely a showcase for the power of the Playstation 5. Sadly, this is another game to fall into the unplayable category if you are blind. Yet still, I find I do have a few things to say about it, so I’m going to say those things. Let’s get to it. […]
Bugsnax: It’s Not Our Snacktime Just Yet: An Accessibility Review
Bugsnax is adorable. Before everything else, I just need you to know that Bugsnax is adorable. OK, now we can move on. It’s not playable by the blind. This is unfortunate, but it does have some neat aspects we can still discuss now. This will be a short review, as none of these things were […]
Spiderman’s Playroom: My Dual Review
Update: I’m going to post the update this way so as to preserve my original impressions. The statement about no blind accessibility features existing, at least in Miles Morales, is no longer true. The game contains narration for ASL, (no other narration sadly), aim assist, and a sort of navigational assist that seems to help […]