Immortals Fenyx Rising is an action adventure game with RPG elements and what appears to be a rather vast open world. It is, in many ways, exactly the kind of game you associate with Ubisoft, and that is not a bad thing. They are, after all, very good at what they do. And yes, for […]
Category: Blog
Is Fortnite Perfectly Positioned for Covid?
I have written about Fortnite before. I’ve talked about the sheer neatness and uniqueness of its live events on more than one occasion. But even I didn’t anticipate what it would become, and honestly just how important. What could I possibly mean by that? Well, I’ll tell you. Obviously, none of us could have predicted […]
Madden 21: Hope Unrewarded
When Madden 20 came out, featuring some menu narration, some vibration queues, and some other assistive features, we were all so, so excited. Sure, Madden 20 wasn’t by any means a perfectly accessible game. Plenty of things that, ideally, should have been narrated, were not. The playbooks, tutorial messages, the entire first part of Face […]
The Avengers Really Might be a Fun Ride, but if You’re Blind, They Can’t Assemble Just Yet
Marvel’s Avengers seems like it will be a lot of fun, but not necessarily for the blind. Yet, there is an inkling of possibility there as well. Accessibility would be possible in this game, based on what I’ve seen, with the addition of only a few features. Before we begin our discussion, it must be […]
Rain and Terrain: How Animal Crossing’s Audio Design Helps Even the Totally Blind
Note: This post is a reblog of a post I wrote for the Audiokinetic Blog, and was published on June 17, 2020. Animal Crossing is playable by the totally blind! These words have shocked many people to whom they have been spoken, and they even shocked me the first time I heard them. I couldn’t […]