Rainbow Six Extraction, the latest game from Ubisoft, has managed to do something that I did not expect. It has disappointed me. I say this as someone who consistently defends Ubisoft against those who say that they “don’t care about blind accessibility,” or any of the other things they throw out. I defend them because […]
Tag: Narration
Assassin’s Creed: Valhalla: The Creed Does Not Call Just Yet: An Accessibility Review
Update: The following update isn’t one I’ve been looking forward to writing, but it is a necessary one. I have been informed, and then subsequent tests confirmed, that the Snap Focus feature for menu navigation in Assassin’s Creed: Valhalla does not, in fact, work even half as well as I believed it did. The worst […]
Fenyx Breathing: A Fenyx Rising Discussion on Rises and Falls
As you likely know, dear reader, I have previously covered a preview of Immortals: Fenix Rising. However, the fine folks at Ubisoft invited me back for another, and I saw it as an opportunity. Of course, I couldn’t be certain that the accessibility features would be functional this time around. However, it turns out my […]