Let’s start with the big stuff. Forza Horizon 5 is absolutely, 100%, a step forward in total blind video game accessibility. I will explain how in the subsequent paragraphs. However, my aim with this review is to make one thing clear. There is still a long way to go. Other reviews I’ve seen have claimed […]
Tag: Microsoft
Leaning IN: Game Trailers and Blind Gamers
Occasionally, I get asked what I get out of a game trailer. The answer is a complicated one, so what better way to discuss it than in a blog? Well, I suppose I could do a highly-edited video where I narrate over a series of shots of me in random locations, but… Nah, we’re just […]
Microsoft E32016 Press Conference Quick Thoughts
Greetings again! Well, turns out I do have something to say. The Microsoft Press Conference is now over, and I have mixed feelings about it. On one hand, the Play Anywhere idea is a good one. Moving forward, ordering a game for Xbox One or Windows 10 gives you the game on the other platform, […]
E3 2016: Discussion, concerns, VR
Greetings folks! I have been away from the blog thing for way too long. I know it, and if you’ve read my other blogs, you probably know it too. However, the 2 major E3 press conferences of 2016 are taking place today, and so I thought I would discuss my thoughts and concerns about this […]
Xbox One: What we Know
Well folks, the Xbox One is out. I don’t have mine yet, but I’d like to take the time to go over what we know from an accessibility standpoint regarding the Xbox One. I’ll talk about further coverage at the end of all this. Let’s face facts. The Xbox 360 is already a pretty accessible […]