Microsoft E32016 Press Conference Quick Thoughts

Greetings again!
Well, turns out I do have something to say. The Microsoft Press Conference is now over, and I have mixed feelings about it. On one hand, the Play Anywhere idea is a good one. Moving forward, ordering a game for Xbox One or Windows 10 gives you the game on the other platform, and saves automatically transfer. The work they’re doing with cross platform play, being able to play not just cross platform on PC and Xbox, but on mobile devices as well, is also a great idea. Those are the things I approve of, along with a few of the games that sounded neat. The Happy Few, and Scalebond were especially interesting to listen to.
However, I was right. New hardware has been announced. The Xbox One S is a slimmer Xbox One, which is fine. New players can come in and get that one. Great. My real problem is the other piece of new hardware they announced. Project Scorpio. It is a new Xbox Console, with tons more power, capable of delivering high-fidelity Virtual Reality gaming without sacrificing performance or graphical quality, and so on. Here’s the thing that I don’t think Microsoft wants you to consider.
When they made the announcement, they tried to soften the blow by assuring you that all previous games and accessories would of course work with this thing. That’s all well and good, but let’s talk about moving forward. Starting basically now, new Xbox One games will be made with this new console in mind. “But,” you say, “We’ve also been reassured that new games will continue to work on the original Xbox One as well!” Yes, I’m sure they will, but think about this. Developers want to keep moving forward. They want to provide you with the best experiences they can. So they are absolutely going to focus on harnessing the power of this new system, and games played on a regular Xbox One are going to suffer for it. No matter what they say about all games working everywhere, there will come a time, probably sooner than later, where you will simply need this new system, or be forced to deal with what appears to be a broken game.
Now, this isn’t just me ranting at Microsoft. I don’t agree with the fact that it’s rumored Sony is doing this same thing. Gaming is already an expensive hobby. We as console gamers should not be forced to buy new hardware when it is not a new system, just a hardware and power upgrade. Now, PC gaming is a more expensive hobby, and I get that they already do this. You have to if you’re going to keep up with the constantly improving PC world. I just do not agree with the idea of consoles going that way. Many console gamers buy consoles so they don’t have to keep up with PC’s. I’m not a fan, and I’m definitely not sold. This is only my opinion, but there it is.
I’ll leave this post at that. Who knows, I might be back once the Sony Press Conference is over. We shall see, folks.

E3 2016: Discussion, concerns, VR

Greetings folks!
I have been away from the blog thing for way too long. I know it, and if you’ve read my other blogs, you probably know it too. However, the 2 major E3 press conferences of 2016 are taking place today, and so I thought I would discuss my thoughts and concerns about this year. Don’t worry though, there are positives here as well.
First, VR. It’s the hip thing right now, especially with Sony’s upcoming Playstation VR device. Given the timing, though, and the fact that the Playstation VR is due out in October, I’m worried that Sony’s press conference will be utterly dominated by VR games, which on the surface doesn’t sound like something the blind community, (which I represent with this blog in case you’re a new reader), would really be able to take advantage of.
Now, though, I offer a potential positive. Sony has made a bold claim regarding the Playstation VR. Supposedly, it will incorporate 3D audio. Now, I say this is a bold statement because many individual games have claimed they used 3D audio in the past, and that hasn’t exactly been true. The original Baldur’s Gate 2 had a setting for 3D audio, and all it actually does is add additional environmental effects and such. Unreal Tournament 3 had a similar setting if i remember correctly, and it was just meant for surround systems. So the implication here is that many, if not most people, don’t actually understand what true 3D audio is. If, however, the Playstation VR does use real, true 3D audio, there may be a reason for the blind to at least try it out. I’m not saying it’ll magically make every game accessible, but it could increase accessibility, definitely. Knowing exactly where your enemies are, which real, true 3D audio would allow, would be amazing. Distance, height, everything.
Still, even if that distant hope turns out to be true, we won’t know it watching Sony’s conference. So I worry, but I also hope that Sony delivers something for both VR and standard players. I know VR is going to be a part of it, I just hope it’s not all of it.
Second, new hardware. No real positive here. I am not really pleased by the rumors of the Playstation Neo, and the Xbox 2, or the Xbox One Slim, or whatever they want to call it. I know it’s been 3 years now, but I just do not feel like purchasing all new hardware. I cannot imagine how either Microsoft or Sony would sell me on a new PS4, or Xbox One, at this current moment when I’m perfectly happy with the systems I got. Slimmer isn’t going to do it for me. Even if they say something like, “It’ll load faster and stuff!” That won’t do it for me either. That’s just not enough reason for me to spend money on essentially a new console.
Now, if they offer some kind of direct trade in program, I would accept that, but that’s extremely doubtful. And yes, I know if I don’t want it, I can just not buy it, but I’m trying to speak for the general public right now, I suppose. Is this what we really need right now? I’m just saying i don’t think it is.
That’s about it for now. There may be more posts later today, depending on what actually happens. I am going to base that on whether or not I have anything to say about it. The press conferences that have already taken place, EA and Bethesda, were interesting, but don’t have much to offer us. More Fallout, more Doom, more Quake, more Madden, a few new games we likely cannot play, and so on. So here’s hoping for the best Microsoft and Sony conferences we can possibly get. Truly, I want them to be great. So impress me, guys.

Xbox One: What we Know

Well folks, the Xbox One is out. I don’t have mine yet, but I’d like to take the time to go over what we know from an accessibility standpoint regarding the Xbox One. I’ll talk about further coverage at the end of all this.

Let’s face facts. The Xbox 360 is already a pretty accessible console, just as the PS3 was. I suspect that, just like with the PS4, this preexisting accessibility will feed into how accessible the Xbox One is. For one thing, we’ve got Kinect. The Kinect 2.0 is supplied with every Xbox One, so everyone who gets one will have this device. Now, I did rant about the Kinect before, but it’s because I didn’t like the fact that at the time, we were going to be forced to hook it up whether we wanted to or not. Now that that’s not the case, it is good to know that Kinect functionality has improved. You can be more precise and direct with voice commands. Whereas on the 360 you still had to memorize menus, (where your games were and what page they were on), that’s not true with the Xbox One. Just tell the Kinect to “go to” the game you want to play, and you’ll be there. I’ve heard this requires a bit of precision on the title of a game, though. For instance, I heard one testimony that if you get the Ultra Edition of Killer Instinct, and then say “Xbox, go to Killer Instinct,” it will actually launch the arcade port of the original Killer Instinct that comes with the Ultra edition. So to be truthful, I have no idea how to launch the new Killer Instinct with your voice, since as far as I know it’s also just called Killer Instinct.

Now, we talk about the menu. Yes, the new Xbox One is using a Windows 8 style tile system, but honestly from the sounds I’ve heard so far, it kinda still sounds like it should be just about as easy to move through as the Xbox360. Furthermore, there may be an aspect of the menu that you might think we would have no use for, but may actually be quite useful for us. One of the Xbox One’s new features is called pins. It allows you to take your favorite things, be they movies, games, or even songs if I understand it correctly, and pin them. If this works the way I think it does, it may actually mean an easy way to get to what we really want to play even without our voices. If we can find where all our pinned items are, they should never change unless we change them. So maybe, hopefully, this is the answer to the Killer Instinct problem as well.

All these things, combined with the existing web accessibility and the seemingly useable Xbox One Smartglass ap, do make the Xbox One look promising from an accessibility standpoint. Despite all the negativity the Xbox One has suffered, even over the past week, it is here, and it is a next gen console. It is a choice for those seeking to break into the next generation of gaming, and so you can be assured that I will cover it as best I can, in an effort to definitively answer all these questions, and maybe find out a few more surprising things along the way.

However, this brings me to how I’m going to cover the xbox One. I will do so, no question, but the problem is that I have to work. I will not be here when the Xbox One arrives, and I work weekends. So if it’s fast coverage you’re looking for, you may have to settle for blogs, written in the time before I have to go to work based on what little we’ll be able to try with the time I have. I may do a stream next Tuesday or Wednesday, as I don’t have to work those days, but what I do will be very dependent on what people want me to do. Yes, folks, I’m seeking your feedback. Send me an email, message me on twitter @superblindman, message me on facebook if you want. Let me know how you want me to approach this, as no matter what it will be different than the PS4 launch. This isn’t by choice, it’s just the way it is. Regardless of how, though, I’ll see you guys very soon with more Xbox One coverage.

The Xbox One Lives!

I post this blog both just in case you didn’t hear the news, and because it is the kind of thing you post about. Today, Microsoft almost completely reversed its policies regarding the Xbox One. No longer do you have to check in every 24 hours, you can now trade your games amongst friends and/or sell them freely as well as lend them, and there is also no region lock. In short, all its DRM policies have been nixed. Now, it will be more like the Xbox360 is, which is a very good thing.

There is an interesting tradeoff here. Up until now, with the DRM policies in place, it was implied that once your games were installed, you did not have to insert the disc to play them. Now, much as you do with 360, you will need the disc to run a disc-based game. It’s a change, but certainly not one anyone’s complaining about. That’s what they’re used to as it is.

But just as important as the good changes Microsoft made today are the things that didn’t change, which still need to be taken into account. Firstly, the price. Xbox One is still $100 more expensive than the PS4. Secondly, the Kinect requirement. Yep, that still needs to be hooked up when the Xbox One is turned on. These may seem like smaller concerns now, and I’ll admit I’ve backed off on the Kinect a little since Microsoft has said you can apparently turn all that off if you want, though again it still needs to be connected, but to some people, these are still valid concerns, especially the price. Good news or no, the PS4 still remains the economy choice, and some will purchase the PS4 for that reason alone.

There are even some who actually view this as no change at all. Some say the PS4 should still be praised over the Xbox One for sticking to their guns, and remaining all about the consumer. They say that Xbox One is not making these changes for you, they’re making these changes to give themselves a shot. This is reactionary to Sony’s announcements, and to the tons upon tons of negative feedback they’ve received since the Xbox One’s announcement. To an extent, admittedly a great extent, I agree with these points of view. Microsoft is trying to save themselves, I believe that. These are not changes made because Microsoft loves us, I believe that as well. Still, the fact remains that they did make these changes. This is a step in the right direction, and as my own little way of showing that, I have actually replaced my Xbox One preorder, which some of you may know I had canceled just this past weekend. I just hope this doesn’t mean my fiancĂ© will forget the PS4 exists.

Seriously though, I want to make sure this news is spread around. I want anyone who reads this blog to consider it carefully, both its positive and negative connotations, but most of all I don’t want you to take my word for it. I will totally give you all the link to the post in which Microsoft made these announcements, verified by news sites all over the globe. No, it’s not a hoax.
See? The link is right here!
I hope, as always, that this article has been informative to you all, and that you can now take a second look at where you’re going when the next generation arrives. Whether your attitude has changed, or whether it hasn’t, this has definitely now become much more of a fight.

E3 Day 4 Stuff

Well folks, it’s over. The final day of E3 has concluded, and I’m surprised to say I have a bit more to say this time than last. As before I’ll address the biggest thing first.

It was mentioned briefly, almost in passing, at the Xbox One reveal that achievements would now change, tailoring themselves to the player. That left everyone with a lot of questions, but Microsoft revealed some information about their new achievement system, and I can honestly say… It’s not at all like what they said at the reveal. Here are some details.

First, Microsoft wants all Xbox One achievements to provide an additional reward besides gamer score. It’ll provide that too, of course, but you’ll also get something else to go with it, be that digital art, a map, an unlockable character, things like that. It’s unclear whether they’re trying to suggest that DLC items, or to put it more accurately, items not already found on the game disc could or would be given out with your achievements, but I have to admit it’d be kinda awesome if that was the case.

The next thing to note is that there are now 2 types of achievements. Standard achievements provide game score and the reward I previously mentioned, but then there are what Microsoft is calling Challenges. Challenges are limited time, realtime achievements completely controlled by the developer. They’re cloud-based, and in this context that means that you don’t have to undergo an update to the game for more challenges to be added. These challenges also do not give you gamer score, which actually makes sense, as Microsoft wants to give everyone the same chance at having a high gamer score. Thus, if challenges gave you major points, those who don’t often play, and therefore miss challenge opportunities, would never be able to have those same chances. Challenges do, however, appear as unlocked achievements in your list of achievements for that game, have their own associated special icons, and can provide you with the same additional rewards, (art, maps, characters and so on), that achievements can. To provide perfect examples of what these challenges might be, just look at Rockband. Of course, Rockband isn’t an Xbox One game, but if it was, all those solo and community challenges could potentially unlock achievements or other things for their completion.

And yes, that is another thing as well. There are 2 types of challenges, too. Challenges for a single player, and for the entire community. The example the article gave was related to Fable. Some of you may know that you can, for some reason, kick chickens in that game. This became a popular thing to do, apparently. Well, if the developer noticed people were doing this, or talking about this, they could just say “Alright then, folks. Community challenge. We’ll call it Chicken Kicker 2013. A million chickens must be kicked by the end of the week, and anyone who participates gets the achievement, and this super awesome sword of everlasting doom…” Or something. Pretty neat.

Furthermore, (and I think this applies more to single player achievements and challenges than it does to community ones), the Xbox One will automatically save a Game DVR clip of you earning achievements when you get them. Just another way to show all your friends that you’re awesome, and they may or may not be so. I quite like this, if nothing else because it seems to imply that the amount of clips you can save is unlimited.

Now, there is a third type of achievement as well, but one I find a little less compelling. Ladies and gentlemen, there will also be achievements for nongame-related stuff. The video services will have them, the music services will have them, and so on. Nongaming achievements will also not give you any gamer score, as once again, to do so would be unfair, as it might force someone to listen to a certain song, or watch a certain video they don’t want to watch. The rewards for these achievements might be early access to some videos or music, sneak peaks, or otherwise unavailable bonus content related to them. Things of that nature. Neat, but not as neat as the game-related ones if you ask me. And yes, this is me admitting I’ve found something I like about the Xbox One. Has it changed my overall opinion of the system? No, but I can still recognize something cool when I hear about it.

OK, now a couple of other quick things. First, I talked a little bit about the Division, more in my audioboo than this blog, but I mentioned its pop in, pop out mechanics. I now have a little bit more information on the specific scenario they showed at E3. The person who joined in the game at that time was actually joining from a tablet. He was piloting a drone that flew into the area, and he used it to mark a difficult-to-spot enemy for them. It has also been suggested these drones have other functions as well, and this is not the limit of the ways in which people could have joined. That could have just as easily been another one, or several console players. This does, though, explain the sound effects I mentioned hearing around this part of the demo, and adds a cool little flare to that game I wasn’t previously aware it had.

The very last thing I want to discuss is Super Giant Games’s new game, Transistor. I said before that trailer revealed nothing to me, well now I’ve listened to the demo, and it is intriguing. It’s about a woman who survives an attempt on her life, then finds the weapon that was used to try and kill her, which is a sword called the Transistor. Furthermore, there is actually a person somehow inside it that talks to her, and guides her around, though she cannot talk back. She, for some reason, has no voice, but it is implied that she used to have one. Making this more intriguing, the person within the Transistor doesn’t really seem to know what’s going on, or what’s in the protagonist’s head, which is a huge contrast to Bastian’s omniscient narrator. And that’s not all.

The Transistor, of course, has special configurations that can be accessed as you play, all of which give it, and you, special abilities. One of the neatest ones allows you to stop time completely, and for as long as you want, to lay out a series of planned motions and attacks to accomplish an objective or quickly eliminate enemies, which will then actually take place once you resume time. But the most intriguing thing I heard was this. Transistor is going to be PS4 exclusive, and because of that they’ve been looking into finding unique ways to use the controller. They’ve already gotten the PS4 controller’s light bar, which is most of the time used for games that support the camera, to flash in rhythm with the speech of the man inside the Transistor sword, but what they said right after that got me, as to my knowledge this hasn’t been discussed at all. They said they were also playing around with the idea of having his voice come through the speaker. This seems to imply there’s a speaker on the controller, which again I don’t recall anyone mentioning. If that’s true, I find that extremely intriguing, at least if this speaker produces audio of a decently high quality, because if there’s one thing I really like about the Wii You, and playing games like Arkham City on the Wii You, it’s that. The voices coming through Batman’s radio actually coming through the Gamepad speakers really adds a new element. So we’ll see if that guy didn’t just weirdly misspeak, or if maybe this is yet another awesome facet of the PS4.

And that’s it. Really, it is. I hope I’ve given you a decent amount of news during the course of E3. I know it wasn’t half as much as some of the bigger gaming media outlets have provided, but hopefully the way I consolidated some of the interesting stuff served you well this week. It really was a great E3 this year, and the proof of that is how much I can’t wait for these games. I can’t wait for the next generation to begin!