Fear FEER: A Review of FEER: Running Blind

FEER is a new game for the blind out for IOS, and I want to warn you all, the title is apt. Not because the game itself is particularly scary, but because the unstoppable addiction that will grip you once you begin playing is very, very scary indeed. FEER is a game that I can only equate to audio games like Super Egghunt, but even that isn’t quite apt. Allow me to explain.

In FEER, you are in a post-apocolyptic world, and are one of the last vestages of humanity. You’ve heard that premis before, but there’s more. You head out believing you can save the world by collecting the light from fairies, who have made their presence known since the apocalypse. Perhaps if you collect enough of them, you can save this accursed world! Except, not really. The thing is, FEER falls into a game genre called Endless Runner. Yeah, your quest is doomed from the start. Something’s going to get you eventually, but it’s the in-between that matters. Actualy it can even be the dying that matters, but I’ll get to that.

On the surface, FEER’s gameplay is really, really simplistic. You run automatically, dodge zombies by swiping left or right between 3 lanes, just keeping them out of the center, gather light by running through the fairies’ positions, (indicated by a musical phrase), collect powerups like weapons to actually kill the zombies, light doublers which do exactly that, shields to protect you from them, and boosters to speed you along and make you temporarily invincible. You swipe up to jump over zombie hands that grasp at you from the mass graves that dot the landscape, and swipe down to slide under the ravens who have, for some reason, decided that zombies are cool and that they should, instead of eating all the dead flesh around them, peck out your eyes instead. It’s whatever. It’s not the story that matters. The point is, the basic gameplay is just that. That’s all of it.

But then, you see, 2 factors come into play. First, you run faster as time goes on, which is great except it leaves you with shorter and shorter reaction times. Jump quick, swipe fast, because you will get grabbed by something. And second, the game actually has a mission and quest structure. By completing quests, you can gain levels. For every level you gain, your score is multiplied by that level’s number. The quests are just the right mix of things to keep you playing. Fiendishly simple in some cases, and just hard enough that you want to work at it in others. I have seen enough of the quest types to love the variety, and to answer the question I had when I first saw quests. I wondered if there would be quests involving you collecting no light, and indeed there are. It’s fantastic and too much fun.

If you cannot see how those things combine to make a small, but supremely addictive game, you may not have played an addictive game before. Why do you think I’m writing this blog? I just started playing yesterday! But but… I’m ranked 13 in the world as of this writing! Must… Be… Number 1…

Seriously though, check the game out for yourself. It’s only $1.99 for the first 1000 people who purchase it, which apparently hasn’t happened yet. Give it a go, just do so prepared to be absorbed. That about does it for this blog. Whew! Now I can play more! Thanks for reading, and continue to be awesome!