Leaning IN: Game Trailers and Blind Gamers

Occasionally, I get asked what I get out of a game trailer. The answer is a complicated one, so what better way to discuss it than in a blog? Well, I suppose I could do a highly-edited video where I narrate over a series of shots of me in random locations, but… Nah, we’re just gonna go with the blog. I hope some game industry folks read this one, because I personally believe notes can be taken from it. With that, let’s go.

Game trailers are an interesting beast. We blind gamers don’t hate them, but there a few beats a game trailer has to hit before we can truly appreciate them. Let’s highlight those things by talking about the worst kind of game trailer for a blind person. It’s pretty simple, really. If the audio of a trailer primarily consists of music, it’s a bad trailer for us. Luckily for you, I am prepared to provide examples. Say hello to the resident evil 7 announcement trailer, found at https://www.youtube.com/watch?v=9YetHMnhnhM

We can take a couple things from this trailer. The ambience of rain pelting a roof is gloomy, the length of time the character takes to answer the phone is suspicious, and the way he says “She’s back,” is ominous. After that, guess what? We’re done. The trailer fades into music, and while the song is creepy and contains some discordant audio samples, we are told literally nothing. Even when it’s all over, we don’t even know what game we just watched a trailer for. The character, and thus his voice, are unfamiliar to us, so we have no association whatsoever. This trailer, which got loads of hype afterward, is actually useless to us.

There are many trailers like that. EA, sadly, is often guilty of trailers without meaningful audio. Now, though, let’s climb the ladder a bit. I introduce you to, and link you to, the E32018 Cyberpunk 2077 trailer. https://www.youtube.com/watch?v=iXaogHDLosI

This trailer is better. Why? Because we have narration. We have a story to follow that the trailer is telling us. If we’ve been paying attention, we probably even know what game this trailer is for, as it literally mentioned the year 2077. There are sound effects in the background, and while we have no idea if those are actual gameplay sounds, we can determine that some pretty cool stuf is happening. And yeah, OK, the music is bumpin. Still, it could be argued that we don’t know enough. While we’re getting a feel for the game’s tone thanks to that narrator, we don’t actually know what’s going on visually. I remember how cool people were saying this trailer looked after it dropped, talking about the blades that come out of your wrists and such, and I was just like, “Huh? Wow, that’s cool.” The talk after is the first I knew of it. So this trailer was better, yes, but it generated curiosity more than it generated hype. “Oh man, this sounds cool. I wonder what’s happening? What does that sound mean?” And so on.

Now it’s time to show a trailer that can definitely generate hype, even for a blind gamer. The third rung of our trailer ladder. I now give you the E3 2018 Last of Us 2 Gameplay Trailer. https://www.youtube.com/watch?v=btmN-bWwv0A

Now this is one to talk about, folks. There’s no narration here, so at first there is some confusion. But keep listening, and you soon hear the familiar voice of Elly, one of the stars of the Last of Us Part 1, and this game’s protagonist. Suddenly, you know just what game this is. So you listen harder, trying to glean what information you can, and boy oh boy is there a lot to glean. Even the party here sounds full of people, their voices coming from all around, showing you how good this game’s audio will be. That is then bolstered as we move further into the trailer, where we get to hear Elly sneaking about and stealthily taking out her foes. The audio hear is a marvel, showing off positioning and echo effects, and excellent use of character breaths and sound effects. There are times when I questioned whether what we were hearing was gameplay, only to realize it was thanks to the return of a couple sound effects from the first game. This trailer is mindblowing, and despite having no narration, does its job of generating hype for the game. I have watched this trailer multiple times myself, because there is so much to pick up from its audio. This is a good trailer.

There is of course, a glaring problem with this trailer, however. I knew what it was for both because I recognized Elly’s voice, but even before that, because I recognized the song that was playing as part of Sony’s interesting presentation of the trailer when it was being shown live at E3. The Last of Us main theme was played live before the trailer was shown, and it’s a theme I am familiar with, as my fiancé has played the first game twice. However, had I not possessed that information, had I not recognized that theme or that voice, I would probably still love the trailer, but have no idea at all what game it was for. In this way, its lack of narration is still a problem. But don’t worry, there is one more rung on this ladder.

We now come to the reason I decided to write this article. The very trailer that cemented in my head what I wanted this article to be. And, interestingly enough, we do this by going back to a game we’ve already talked about, Cyberpunk 2077. Beware, if you click the link below, and haven’t seen this gameplay trailer yet, you’re going to be sucked in for 48 straight minutes. https://www.youtube.com/watch?v=vjF9GgrY9c0

Seriously, folks, I just did the search to find that trailer, clicked the link so I could get that address to paste in here, and was still tempted to watch it again myself. This trailer has everything, even if you’re blind. Right off the bat, about 20 seconds in, the narrator, (yes the whole thing is narrated), directly introduces the game. There is no question of what we’re watching here. As we move forward, the narrator remains a solid reference point for events occurring in the trailer, keeping us in the know about what’s going on, or what mechanic is being shown. With nearly complete knowledge and understanding of the gameplay we’re hearing, we can then proceed to admire the audio. We can listen to how every dialog choice doesn’t seem to break the flow. How everything just smoothly moves like a cutscene despite all of it being gameplay. We can imagine what an entire, huge open-world RPG will be like if it’s all as good as this demo, and we can struggle to contain that awesomeness in our heads. It is a real struggle, let me tell you. Even in this day and age, I find it difficult to imagine a 100+ hour game, assuming this reaches the scale of the Witcher 3, that maintains this level of awesomeness.

Anyway, the point is that this trailer’s amazing. It uses narration to guide us while giving us a healthy dose of actual gameplay. It’s essentially perfect for us. Now, I’m not saying all trailers need to be 48 minutes, but this type of trailer, with these specific qualities, works wonders to excite us about a game. Before, I was just curious. Now, I’m completely sold. This is one of those games I will ache for, though I know I won’t be able to play it. It’s a happy sad feeling all at once.

So take note, trailer people. You can show us your game in a trailer too, just give us audio. Honestly, it’s actually sort of baffling when you encounter trailers like the RE7 announcement, as a lot of developers are coming to understand that audio is as important as graphics. It’s as though the people who decide what’s in a trailer are still behind. All of this could probably be fixed with audio described versions of game trailers, but I don’t think the industry has reached that level quite yet. I really, really hope you’ve found this blog intriguing, and thanks as always for reading it. Continue to be awesome!

Microsoft E32016 Press Conference Quick Thoughts

Greetings again!
Well, turns out I do have something to say. The Microsoft Press Conference is now over, and I have mixed feelings about it. On one hand, the Play Anywhere idea is a good one. Moving forward, ordering a game for Xbox One or Windows 10 gives you the game on the other platform, and saves automatically transfer. The work they’re doing with cross platform play, being able to play not just cross platform on PC and Xbox, but on mobile devices as well, is also a great idea. Those are the things I approve of, along with a few of the games that sounded neat. The Happy Few, and Scalebond were especially interesting to listen to.
However, I was right. New hardware has been announced. The Xbox One S is a slimmer Xbox One, which is fine. New players can come in and get that one. Great. My real problem is the other piece of new hardware they announced. Project Scorpio. It is a new Xbox Console, with tons more power, capable of delivering high-fidelity Virtual Reality gaming without sacrificing performance or graphical quality, and so on. Here’s the thing that I don’t think Microsoft wants you to consider.
When they made the announcement, they tried to soften the blow by assuring you that all previous games and accessories would of course work with this thing. That’s all well and good, but let’s talk about moving forward. Starting basically now, new Xbox One games will be made with this new console in mind. “But,” you say, “We’ve also been reassured that new games will continue to work on the original Xbox One as well!” Yes, I’m sure they will, but think about this. Developers want to keep moving forward. They want to provide you with the best experiences they can. So they are absolutely going to focus on harnessing the power of this new system, and games played on a regular Xbox One are going to suffer for it. No matter what they say about all games working everywhere, there will come a time, probably sooner than later, where you will simply need this new system, or be forced to deal with what appears to be a broken game.
Now, this isn’t just me ranting at Microsoft. I don’t agree with the fact that it’s rumored Sony is doing this same thing. Gaming is already an expensive hobby. We as console gamers should not be forced to buy new hardware when it is not a new system, just a hardware and power upgrade. Now, PC gaming is a more expensive hobby, and I get that they already do this. You have to if you’re going to keep up with the constantly improving PC world. I just do not agree with the idea of consoles going that way. Many console gamers buy consoles so they don’t have to keep up with PC’s. I’m not a fan, and I’m definitely not sold. This is only my opinion, but there it is.
I’ll leave this post at that. Who knows, I might be back once the Sony Press Conference is over. We shall see, folks.

E3 2016: Discussion, concerns, VR

Greetings folks!
I have been away from the blog thing for way too long. I know it, and if you’ve read my other blogs, you probably know it too. However, the 2 major E3 press conferences of 2016 are taking place today, and so I thought I would discuss my thoughts and concerns about this year. Don’t worry though, there are positives here as well.
First, VR. It’s the hip thing right now, especially with Sony’s upcoming Playstation VR device. Given the timing, though, and the fact that the Playstation VR is due out in October, I’m worried that Sony’s press conference will be utterly dominated by VR games, which on the surface doesn’t sound like something the blind community, (which I represent with this blog in case you’re a new reader), would really be able to take advantage of.
Now, though, I offer a potential positive. Sony has made a bold claim regarding the Playstation VR. Supposedly, it will incorporate 3D audio. Now, I say this is a bold statement because many individual games have claimed they used 3D audio in the past, and that hasn’t exactly been true. The original Baldur’s Gate 2 had a setting for 3D audio, and all it actually does is add additional environmental effects and such. Unreal Tournament 3 had a similar setting if i remember correctly, and it was just meant for surround systems. So the implication here is that many, if not most people, don’t actually understand what true 3D audio is. If, however, the Playstation VR does use real, true 3D audio, there may be a reason for the blind to at least try it out. I’m not saying it’ll magically make every game accessible, but it could increase accessibility, definitely. Knowing exactly where your enemies are, which real, true 3D audio would allow, would be amazing. Distance, height, everything.
Still, even if that distant hope turns out to be true, we won’t know it watching Sony’s conference. So I worry, but I also hope that Sony delivers something for both VR and standard players. I know VR is going to be a part of it, I just hope it’s not all of it.
Second, new hardware. No real positive here. I am not really pleased by the rumors of the Playstation Neo, and the Xbox 2, or the Xbox One Slim, or whatever they want to call it. I know it’s been 3 years now, but I just do not feel like purchasing all new hardware. I cannot imagine how either Microsoft or Sony would sell me on a new PS4, or Xbox One, at this current moment when I’m perfectly happy with the systems I got. Slimmer isn’t going to do it for me. Even if they say something like, “It’ll load faster and stuff!” That won’t do it for me either. That’s just not enough reason for me to spend money on essentially a new console.
Now, if they offer some kind of direct trade in program, I would accept that, but that’s extremely doubtful. And yes, I know if I don’t want it, I can just not buy it, but I’m trying to speak for the general public right now, I suppose. Is this what we really need right now? I’m just saying i don’t think it is.
That’s about it for now. There may be more posts later today, depending on what actually happens. I am going to base that on whether or not I have anything to say about it. The press conferences that have already taken place, EA and Bethesda, were interesting, but don’t have much to offer us. More Fallout, more Doom, more Quake, more Madden, a few new games we likely cannot play, and so on. So here’s hoping for the best Microsoft and Sony conferences we can possibly get. Truly, I want them to be great. So impress me, guys.