Game Accessibility Talk from #GAConf live now!

Hey folks!
I’m happy to report that my talk at the Game Accessibility Conference, the first ever Game Accessibility Conference, is now live. This talk proved to be extremely important, as I am, no kidding, still feeling its fallout today. Listen as I discuss blind game accessibility with a bunch of industry folks, and maybe, just maybe, entertain them a little bit along the way. You can watch the video below.

Game Accessibility Conference 2017

I am extremely excited and happy to announce that I will be a speaker at the Game Accessibility Conference being held in San Francisco in 2017. The conference takes place on February 27, and will cover game accessibility of all types. While I will speak on behalf of the blind gamers out there, there will be representation for many other disabilities as well, from the gamers themselves to the developers who have taken steps to make their games more accessible. Find out more at www.gaconf.com and, if you’re able to, maybe consider attending. If you’re reading this and you’re in the game industry, we absolutely encourage you to attend, because game accessibility is important, and making sure the widest audience possible can play your game should be important. I look forward to February, and hope to meet some of you there.

A Weekend with PS4: My Thoughts on the PS4’s new Text to Speech Feature

It’s so easy for the sighted to completely overlook. It’s just one option, one setting, sitting there amongst the rest. Yet, for the blind, it represents the biggest change in video game console accessibility of all time. It’s something we’ve always wanted, but were never really confident we’d have. Now, at last, it’s here, and we can’t stop talking about it.
As has been pretty widely advertised at this point, the Playstation 4 has gained an accessibility menu. In amongst features for enhanced zoom, and button mapping, is the surprising inclusion into the accessibility lineup, text to speech. For the very first time, the totally blind have access to some parts of their video game console that, before, we would have simply ignored. Still, my opinion on this feature developed over time. Over a weekend, in fact. So now, I want to take you along with me on that journey. A journey of discovery, and of appreciation. Then, I want to try and express just how monumentally huge and important this is. Let’s see if I can do both.
When I first activated the Text to Speech feature, which I did with the help of my sighted fiance Misty, my initial reaction was disappointment. Immediately upon activation, there was no voice informing me that it was on, or ready, or anything of that sort. I hopped around the settings menu for a few seconds, and still nothing. “Really?” I thought. “Not even settings?”
So I backed out to the home screen of the PS4, hoping that maybe the TTS was just set up in such a way that the setting didn’t apply until you exited the settings menu, and that now it would begin speaking. Still no luck. I moved around the home screen, desperately hoping it would say that name of one of the games there. I went to the upper menu, hoping that something would be spoken as I moved over its options. Settings, friends, still nothing.
Finally, I managed to locate both the messages, and party options, and pressed X on them. At last, speech. Still, the feeling of disappointment didn’t quite go away. After all, I had heard that TTS would be included in the latest update, and I had hoped, hoped to the point of despiration, that it would cover everything. The home screen, the store, Playstation Now, all of it. It was a bit of a blow to see this was not the case.
I didn’t have too much time to experiment that night, but I still mulled it over. I realized quickly that the TTS being present at all was nothing short of incredible. So what if it doesn’t read everything? It’s there. It has never been there before. So my disappointment became a mere blip on my radar of awesomeness.
Then, over the weekend, I got a chance to experiment fully with what the TTS did support, and I was amazed. I had a fantastic time startnig a party, inviting my friends to it, chatting with them there, and even starting a Shareplay session so I could be spectated. A couple times, I even handed over the controller, (both first and second player), to play with those who were also in my party. I sent both text and voice messages back and forth, and marveled at the ease of use of the on screen keyboard. I learned the shortcuts for the keyboard, which I had no cause to do before now. I did all this using TTS. I could do none of this before TTS was added to the PS4. It was an incredible weekend, and it rekindled my love for that system.
That was my journey, and half the reason I needed to write this blog. The other half is this. I want to make it known to as many people as I can how amazing, and important a step this is in the accessibility of video games. This is a doorway, folks. It’s not the only one, but it is another one, and it’s cracked open. If Sony fills out this feature, it will crack open even wider. Blind people all over the place will purchase PS4’s if they know they can use every single aspect of it. Some are doing it now, and this is only the first iteration of TTS. Then, thinking bigger here, if Sony establishes some sort of hook into the TTS, even game developers can use it, and make their own games more accessible, perhaps even playable with the addition of spoken text.
Thinking bigger than that, if we fling the door all the way open, what about the competition? If this feature gets enough attention, then why wouldn’t Sony’s competitors, like Microsoft, jump on the opportunity to make their own version of this? And if they do, well, competition breeds quality. At least it should. The winners here are us, the gamers, specifically the blind gamers. This truly is huge, and however far that door opens, I for one cannot wait.

A Blind Gamer’s Battle with the Mighty Sephiroth from Kingdom Hearts 1

Featured here is my first ever gameplay video. I made this in an effort to show the world the lengths the blind will go to to play what we can of the video games we love. I’ve been a fan of the Kingdom Hearts series since its beginning, and though I can’t play the full game, it turns out I can take part in battles. This particular battle is one of the toughest, if not the toughest in the game, and I face him on Proud mode, the game’s hardest difficulty. Take a look, or a listen, to what I can do!