Rainbow Six Extraction, the latest game from Ubisoft, has managed to do something that I did not expect. It has disappointed me. I say this as someone who consistently defends Ubisoft against those who say that they “don’t care about blind accessibility,” or any of the other things they throw out. I defend them because […]
Tag: blind gamer
Gunnhildr: Guns, Grenades, and Gods: An Accessibility Review
Gunnhildr is, first and foremost, an intriguing concept. It brings guns, grenades, energy shields, and all sorts of future tech into a Norse Mythology setting. It is also what I believe would be classified as a Roguelight, (I often get Roguelights and Roguelikes confused), and that comes with a certain level of approachability too. The […]
The Accessible Future of Emulation
For the longest time, I have believed that the emulation of games is a bad, bad thing. If you emulate a game, you are doing wrong. You are stealing directly from the mouths of the hungry children of the folks who created it. But what if, just what if, a game could achieve near full […]
Why Being a Blind Gamer is Better
Over the course of my blog, I’ve talked about a lot of things. I’ve talked about the struggles, and the successes of being a blind gamer, I’ve talked about accessibility and how awesome it is sometimes, and where it could improve other times. Through all that, though, I haven’t revealed one of blind gaming’s biggest […]
Is Gold Gun Golden Fun?
There’s a new game in town, folks, and it’s called Gold Gun. Developed by My True Sound, it is an episodic adventure set to take place over the course of 7 episodes where you are a blind agent fighting the forces of evil inside a virtual simulation of the deep web. The first episode has […]