Let’s start with the big stuff. Forza Horizon 5 is absolutely, 100%, a step forward in total blind video game accessibility. I will explain how in the subsequent paragraphs. However, my aim with this review is to make one thing clear. There is still a long way to go. Other reviews I’ve seen have claimed […]
Tag: Accessibility
Someone Else will have to Guard the Galaxy: A Guardians of the Galaxy Review
Hello and welcome to my accessibility review of Guardians of the Galaxy, game code provided by Idos Montreal. Guardians of the Galaxy is, first and foremost, not playable by the totally blind. This is something I’ve often said about games, but with Guardians, it carries a different sort of weight. You see, for the first […]
Far Cry 6 is still a Far Cry from Blind Accessibility: An Accessibility Review
Though it is an unfortunate refrain, Far Cry 6 is not playable by the totally blind. I’m saying this at the start for clarity, as we’re going to talk about a lot of things during this review. Some will be positive, some negative, but ultimately the game is, sadly, unplayable blind, even from its beginning […]
Lifting the Vale on the Vale: A Review
Let’s get this out of the way right now. The Vale from Falling Squirrel is one of the greatest audio games of all time. It stands with Blind Drive, having features that separate it from the pack of audio games out there. It raises the bar for what is possible in audio games, and shows […]
The Rift Slowly Closes: A Ratchet and Clank Rift Apart Accessibility Review
Ratchet and Clank: Rift Apart is a tremendous example of accessibility iteration, and while this does not end up equating to full total blind playability, it is clear to me that Insomniac Games continues to learn. What does this mean? I’ll explain that shortly, but first I must put in the usual disclaimer. Ratchet and […]