For the longest time, I have believed that the emulation of games is a bad, bad thing. If you emulate a game, you are doing wrong. You are stealing directly from the mouths of the hungry children of the folks who created it. But what if, just what if, a game could achieve near full […]
Tag: Playstation
To the Audio Teams: The Art of Sound
Dear video game audio designers, producers, mixers, editors, engineers, technicians, quality analysts, composers, and any audio-related field I forgot to mention, This letter from a blind gamer goes out to all of you. I can’t speak for everyone, but I’m pretty sure I can speak for most blind gamers out there when I say thank […]
Blind Accessibility: Past and Present
Anyone who is a gamer knows how much video games have changed over the years, and not just the games themselves, but the perception of them. This applies to the blind as well, as our perception of game accessibility, what is playable and what isn’t, has also changed. I’d just like to take a moment […]
The Pain of Inaccessibility
This article isn’t for my blind readers, unless they are looking for something to relate to. This article is more for those game developers out there, or folks in the industry, and is meant to bring home a point that cannot be driven home enough. It’s a point I have personally made in many speeches, […]
Game Accessibility Talk from #GAConf live now!
Hey folks! I’m happy to report that my talk at the Game Accessibility Conference, the first ever Game Accessibility Conference, is now live. This talk proved to be extremely important, as I am, no kidding, still feeling its fallout today. Listen as I discuss blind game accessibility with a bunch of industry folks, and maybe, […]