Audio Description is, in my opinion, an amazing idea. It’s something that helps blind and low vision folks like myself enjoy entertainment that, in some cases, we couldn’t enjoy otherwise. You may be surprised to learn that there are blind people who hate audio description. Some prefer only to absorb what they can through context. […]
Month: August 2018
Pressing Buttons: Quicktime Events and Blind Gamers
Greetings readers! Right on the heals of my Shenmue discussion, I wanted to talk about quicktime events As a refresher, quicktime events refer to those moments when you’re watching what appears to be a cutscene, but you must suddenly press a button to achieve something. Failure to press the correct button by pressing the wrong […]
Shenmue: A Quiet Revolution
Shenmue is an intriguing series, and possibly a bigger deal in the game industry than you realize. You couldn’t be blamed for not thinking so, as it actually did quite poorly upon its initial release. The sad reason for this is that the Sega Dreamcast, the console upon which Shenmue was originally released, was up […]
Audio Games: Inspiring a Mission of Accessibility
The work that I do these days has a lot of inspirations behind it. We’ve been through many of them on this blog. Today, though, I want to talk about audio games, and their influence on my way of thinking. There are hardworking developers, usually a single individual or team of 2, that make and […]
To the Audio Teams: The Art of Sound
Dear video game audio designers, producers, mixers, editors, engineers, technicians, quality analysts, composers, and any audio-related field I forgot to mention, This letter from a blind gamer goes out to all of you. I can’t speak for everyone, but I’m pretty sure I can speak for most blind gamers out there when I say thank […]