Recently, one of my viewers pointed out that, if I was going to shower so much love on Choice of Games, I should also give praise to another developer who makes games where choices are impactful. That developer is Asharp, the folks behind the incredible King of Dragon Pass, and more recently, 6 ages. These are very, very different games than the Choice of Games and Hosted Games libraries, but they achieve the same goal for the player. They make you feel invested in your choices. You live to regret, or take pride in the decisions you’ve made, which may take a long, long time to reveal their true implications. I’ll explain why as best I can.
Both games, King of Dragon Pass and 6 ages, are strategy games. They are games of clan management. You have to build your clan into a respectable one by doing all sorts of things. Everything from forming trade routes with other clans to raiding your enemies to calling in favors from clans who owe you one. While doing all this, you must keep your clan happy, decide whether or not to listen to the advice of your advisors, and do what you can to achieve your clan’s goals. As this all goes on, you will have encounters that can help or hinder your progress. Sometimes encounters with other clans, sometimes with outside parties. Depending on the aspects of your clan the encounter calls into question, which can be many, many things including the perception of your clan amongst the others, the encounters can go several ways, regardless of whether you think the decision you ultimately make is a good one. And the best part is, the situation may not end on that one encounter. This is where time comes into question.
You must keep your clan surviving and hopefully thriving for years within the game, and possibly even decades. The decisions you make even early on, even those in the encounters you find, can affect you years, even decades later. You might get a positive outcome for one encounter, and be quite proud of yourself, only to discover a couple of years later that your choice lead to some negative consequences as well, for you or perhaps for a clan that was once a friend of yours. It may require you to rebuild either your own home, or relations with those you may have hurt. You never know, and that’s the beauty of the game. You can do the best you can, but you will still encounter hardship. You may have to make difficult decisions, and you may not realize you made one until you see the fallout. Both games are brilliantly executed in this way, and I love them for it.
Now, I’m going to be flat out honest with you. I am personally not good at these games. I’ve never had a super strategic mind, and the nuances of managing an entire clan tend to escape me a bit. I’m currently playing a game of 6 ages on the easiest level, and my clan’s in trouble. My food is low, I don’t have enough warriors, and they’re stressed out. In spite of all that, though, I’m going to keep fighting, because that’s kind of what the game is about. Maybe, just maybe, I’ll find a way to make it through. Maybe some chance encounter will give me just what I need. You never know in these games.
It’s hard to put into words what this game has accomplished. There is so much to these games, and so many considerations that are made as you play, yet they have managed to squeeze all that into a beautiful, understandable and playable package. These games are, for that reason, and for the power in every move you make, works of genius. Maybe I’m not good at them, but I love them all the same. Thanks so much for reading, folks, and as always, continue to be awesome!