Gamebreak: Bird Box, a Movie Review

This is the sort of blog I don’t usually do. I don’t like limiting a blog’s audience, but I need to in this case. I say to you now, please do not read this blog unless you have seen the movie Bird Box in its entirety, as this is a spoilerific review. Consider this first paragraph a recommendation to see the movie, after which you can read the rest. 😊 Bird Box affected me in a profound way, which is why I write this, but I can’t explain that without spoiling it. So warnings given, everyone ready, here goes.

Bird Box is a movie that starts with a simple, though scary premise. An indescribable something causes a large portion of Earth’s population to commit suicide. It seems to happen when the victims see something, though we’re not sure what as no victim ever survives long enough to explain. There are hints that the victims may be seeing, or somehow reliving their worst losses or greatest fears, but this is never confirmed. I liked this approach, as I agree with the Stephen King philosophy that sometimes not knowing makes it better. I was hooked from the jump when Mallory, the main character, loses her sister in this way, ensuring she can no longer ignore the problem. She makes it into a house, and here we meet most of the rest of the principle cast, save one, Olympia, who shows up later. Tension is already high as Mallory is pregnant, as is Olympia when she arrives.

All this is intercut with the present, where we see Mallory with 2 children heading somewhere on a boat. There’s a clip in the very beginning speaking of a compound where it is safe, and how the only way there is down the river. The speaker says they don’t think they’ll make it with kids, but Mallory is trying anyway. What made things so desperate? Is one of these children hers? If so, is the other one Olympia’s? Where is she then? These questions are laid out in perfect fashion. The pacing of the movie feels smooth, and you get more and more information at a very acceptable rate.

As the movie progresses, you start to learn more. When Mallory is attacked while on the boat, and in a flashback the whole crew is attacked in the supermarket, we learn that not everyone is affected the same way. The attackers don’t wear blindfolds, and seem to want the others to look, to see what they see and allow it to affect them however it will. Later still, when the oh-so-loveable Gary shows up, we learn that these are the psychos. Those who were already psychotic see whatever this thing is as beautiful, and it changes them into warriors who work in favor of this entity. Gary is, of course, one of these, and it’s his intervention that results in poor Olympia’s death, leaving Mallory to take care of both children, one of which was indeed hers, the other is indeed Olympia’s.

I’m skipping over some things here, but it’s nearly time I get to the point. By this time, Mallory is alone save for the kids and Tom, an army vet who has given her some much-needed love in this dark time. Sadly, we already know she leaves alone, and though it takes 5 years, Tom eventually meets his end dealing with a band of 5 no-blindfold people.

The radio message speaking of the compound comes before this, though, and initially Mallory did not want to go at all. Tom’s death serves as the last straw for her, and she determinedly sets out on the boat, taking us smoothly back to the present.

So far, I’ve just described a wonderful movie, but now we get into why it so profoundly affected me. Off they go, the entity tormenting them all the while, whispering, and finally even yelling at Mallory to “look! Just look!” They use the voices of the dead, including Tom’s making it all the more difficult to resist. Nevertheless they do, and finally, finally, they reach the aforementioned compound which is… Here it comes… A school for the blind.

I literally punched the air in emotional, uncontrolled joy when I got to this part, and I’ll explain why. Here is a movie that portrays blind people in a proper, acceptable manner, and it does so in the space of about 5 minutes. These are the ending scenes, so not much time is given to them, but they don’t need much. It wasn’t just that the blind were the saviors, I actually don’t mean that. In the media these days, movies, games, TV shows, disability is treated as a problem, and the disabled are treated as helpless and scared, sometimes even as comedy props. Not so here. Here, the blind did the exact same thing every other survivor did. They worked to find shelter and safety, then reached out to help others where they could. Yes, the blind would technically be immune to this creature, which is helpful, but they went above and beyond to also protect the sighted, using a huge amount of birds as warning beacons so the sighted would know when the entities were approaching.

Again, the point I’m making is not about the blind being the saviors necessarily. The point I’m making is that Bird Box portrayed us as thinking, feeling human beings, which in today’s media is an incredible feat. I was moved, and I was proud that we were being shown in a positive light. It was an experience for me akin to reading Robert J. Sawyer’s WWW trilogy, which is also excellent, by the way.

Speaking of books, there is a Bird Box book, upon which this movie was based. I’m being clear that this is a review of the movie, though, as I haven’t read it yet. That’s definitely in the cards soon, however. All I can say for now is that the movie is incredible. It’s scary, it’s beautiful, it’s wonderful and it’s awful, and it portrays us in a wonderful way. It inspired me so much that I simply had to write about it, something that no other movie has ever done before. I hope you’ve enjoyed this little piece, and I hope that some of you stopped reading at the beginning to go watch Bird Box. As always, I’m open to comment and discussion, but if you contact me on Twitter, please stick to DM’s or keep it spoiler free, as I would want others to experience the same flow of emotion I did. Thanks as always for reading, and continue to be awesome!

Muddy Waters Aren’t Always Bad Things

Over the course of many blogs here, I have described many ways in which the blind play games, and ways in which they get the things the mainstream games out there aren’t yet providing them. However, I woefully neglected to mention one particular facet of blind gaming existence, and thanks to inspiration from a few of my followers, inspiration they may not have known they were providing, I am going to correct that. Let’s talk about Muds!

In this context, mud stands for Multi-user dungeon. A simplified description of what this means would be an MMO that is completely text-based. no graphics, no sound unless someone codes a sound pack, which happens sometimes and can be quite cool, but is certainly not required. It’s all about the writing, and all about interacting with a world in a way similar to the clasic text adventures of old, with varying degrees of difference depending on the mud you’re playing. In even shorter terms, it is the blind person’s current answer to MMORPG’s, and it’s hard to argue with. It’s presented in a format both blind and sighted can appreciate if the sighted among them can handle games without graphics. I spoke a bit on that in my Choice of Games Love letter. Muds can be just as dynamic, just as social, and just as feature-filled as any MMO. In some ways, they actually have even more freedom.

You know those MMO’s that let you build a house? Well that’s all well and good, but when you’re building a house in an MMO, you are limited by the available assets and materials in the game. However, most Muds will allow you to write your own description for every room of something you build, meaning it really is all yours. You’re limited by your own imagination, unless of course the mud enforces some basic guidelines. No lightsaber collection in a medeval fantasy, for instance. Still, it feels pretty good to construct something, even if it’s in a Mud and even if you’re imagining a large portion of it, for yourself. I imagine it is a similar sense of accomplishment to that of reaching the same goal in an MMO.

I won’t speak too much more on the mechanics of muds, because they are far, far too varied. Yes, you might think a genre like this would be dying out in this day and age, and certainly Muds don’t host player bases of millions like World of Warcraft or the Old Republic, but there are still hundreds, yes hundreds of them, and some are going relatively strong in comparison to others. The inspiration for this article, in fact, was that a brand new Mud, one boasting a complete RPG-length storyline, side quests, and full MMO features, just went live. It’s called Starmourn, and i haven’t tried it myself, but I feel like I probably will. The thought of that storyline draws me like a moth to a flame. I love narrative.

As I always say, though, this is not justification for not making games, even MMO’s, accessible. We still want to experience the things everyone else is experiencing. We want the grand scale, the production values, the voice acitng, the incredible audio in some cases… We want those things. Muds are great, and they serve a fantastic purpose, but we shouldn’t allow ourselves to be held to a standard. Let’s play muds. Let’s play a lot of them, and enjoy them, but all the while keep striving for improvement in accessibility. I dream of a world in which we don’t have to entice the sighted away from their graphics because we’re all playing the same games. I believe that can and will happen, but for now, muds.

Seriously, you should try one. Try the new one I’ve just told you about, Starmourn, or try my old haunt, New Moon. Try a mud based on the Discworld franchise, or the Final Fantasy one. All those and much, much more are available. There are tons of worlds to explore and interact with, even though it’s all text. There is fun to be had, there are people to meet and conquer giant bosses with, it’s all there, down in the mud.

I know this blog is kind of short, but I think it says what needs to be said, and sheds light on another tool we blind gamers use to get what we’re craving. As always, I’m happy to continue the discussion via my Twitter, by email, or even in the comments of this very post. Thanks as always for reading, and continue to be awesome!

Playing Differently: Minecraft Story Mode

Greetings, folks! What I have to discuss with you today is something that, even I must admit, the title of this blog doesn’t do justice to. Still, I think it is the right title, because it brings to bear the ultimate moral of this particular post, which we will get to later. Now then, if you’re blind, please make sure you are sitting down, because what I am about to inform you of is insane. Also to be clear, when I say insane, I mean it in a good way. Let’s begin. Prepare yourselves.

Not long ago, I wrote a blog about Telltale Games, and how difficult they are to muddle through if you’re blind. Being forced to wander with little to no queues, desperately trying to find the next thing you need to click on, struggling with quicktime events until finally you get them right… It’s hard, but it’s possible with patience.

I also wrote a blog about audio description, a battle that Netflix is winning pretty solidly as they have tons of audio described content available, with more being added all the time. It’s worth mentioning that since that blog was written, they’ve smashed down a few more barricades by really doubling down on audio description for the content they’re licensing. Tons more movies and shows have appeared with an audio description option. Netflix easily remains the king in this area.

Now you might be asking yourself, why did I choose to remind you of those 2 particular previous blogs? I chose to do this because both of the things I just mentioned have collided in an amazing way! A way you will not believe, and a way that, as far as I know, nobody expected. Here’s the short and shocking version. Minecraft Storymode, the quite popular game from Telltale games, is on Netflix, it’s playable, and it’s audio described!!!

OK, have you recovered yet? Well allow me to keep going. Netflix introduced the idea of choice-based adventure videos onto their platform some time ago with Puss and Book, Trapped in an Epic Tale. This was an adventure geared toward young audiences that allowed you to choose which path our cartoon kitty hero took through a magical book. If you’re wondering, yes, I played it… For research. In any case, Netflix said back then that they would gauge whether they continued to release stuff like this on how well this one did. It must have done well, because now we have Minecraft Story Mode!

Basically, the Netflix version of Minecraft Story Mode breaks down the gameplay of the console and PC editions of the game into simple choices. What would be quicktime events in the game itself are completed automatically, and appear as nothing more than part of the story. You would never know you were supposed to press X there. Yet you are left with all the important choices. How will you treat your friends? How will you get out of this jam? Will you be bold, or choose the safer route? Even the most basic choice of all, will your character be male or female? It’s all up to you.

And make no mistake here, your choices do matter. For those who may not have played or listened to a Telltale game before, even your male or female choice matters, as it affects which voice actor plays your character. Yes, there are visual differences too of course, but I mention the voice actor thing as this news is primarily geared toward the blind. Anyway, aside from that, the decisions you make do affect the game, just as they did in the original versions. Choices are retained, and yes, this even holds true across episodes of the season! Netflix magic in action, folks.

Now, let’s talk about actually playing this thing as a blind person. First, let me stress again that it is audio described. This is, needless to say, something the original games did not do, and in my opinion, it adds a new layer for us. The audio description is pretty seamless, and mostly holds up as your choices change things. The describer uses the correct pronoun, for instance, depending on whether you have chosen a male or female hero. You might encounter an instance or 2 when something is repeated after you make a choice, but that is to be expected given the constraints Netflix has to work under to make this work. It doesn’t actually all flow seamlessly like a video game would as you make choices, and sometimes the cuts are detectable. If a scene which was influenced by your previous choices is about to play, you can usually detect when the switch happens. Nevertheless it is very quick, and Netflix has done all they can to make it as seamless as possible.

Now I do have to say that making choices isn’t perfect. Much, much better than the video game version, but still a bit problematic in one sense. I played this using the iPhone app, and the choice buttons that appear on screen, while they can be seen by voiceover and thus used by the blind, are unlabeled from Voiceover’s perspective. Voiceover simply refers to them as “button.” Never fear, though. All is not lost. I was able to figure out certain things that may help you in your journey. Let’s talk about those.

Most of the time, these buttons appear near the bottom of the screen, one on the left, and one on the right. There are instances where this changes, but if you’re worried you’re not finding a button fast enough, you can use voiceover flick gestures to locate them, and press the left or right one accordingly based on which direction you’re flicking.

How do we know what those buttons do? Well, I figured out things that help answer that question as well. I have not yet played the entire journey this way, but so far, certain patterns seem to hold. First, when dealing with conversations between people, the left button seems to hold to a positive response, while the right is a negative one. When making major decisions, the left button tends to hold toward the first option that was presented by the characters, and the right will be the second. When approaching a situation that may involve risk, the left button tends toward the safer route, while the right button goes for the bolder choice. When presented with a decision that implies a yes or no answer, the left button is yes, the right is no. I won’t spoil anything here for those who haven’t played, so it will be up to you to figure out which of these situations you’re in. You may make some mistakes, and hopefully if future releases are planned, Netflix can come up with a way to label these buttons for us, but I think if you follow these basic rules, you’ll mostly achieve what you want to achieve. There are things that break from this formula, like the ability to choose where to look while in a large forest, (no choice is necessarily braver or safer than the others), but I believe this will still help.

Next up, how do you know when to make a choice? This does get a little tricky. As I said before, Netflix did their best to make this as seamless as possible. The drawback to this is that sometimes people will still be talking, or the audio describer will still be describing during the time when you’re supposed to be deciding something. So here are a couple more rules to follow. If a character is asking your character a question, and the pauses between their statements increase in length, you can almost guarantee that you’re supposed to make a choice at that point. The statements they’re making are intended as filler while you’re making your decision, which is why those pauses between them exist. Time to look for those buttons. Second, if 2 characters are arguing, and you haven’t automatically interjected something in a while, you may wish to check for those buttons again, as you may be able to offer your own opinion. Third, if all action seems to have stopped, leaving only music, your character is probably preparing to take some action or other, and it’s time to check for those buttons. And fourth, a nonissue really. Sometimes you actually are prompted directly to make a choice. This happens in the earlier portions of the game, the easiest example being the male or female choice. Male is on the left, female on the right.

One final note. Sadly, it seems that Minecraft Story Mode Season 2 is not yet available. Nevertheless, Season 1 is a long and fantastic adventure, and while it helps, you don’t actually need to know everything about Minecraft to play. It is my hope that Netflix plans on releasing season 2, and that they further the refinement of this new platform. Maybe some won’t see things my way, but I see staggering potential for the blind when it comes to experiencing stories like this. For now, you can go play Minecraft Story Mode immediately as long as you have a Netflix subscriptions. I sincerely hope you’ve enjoyed reading this, and I hope what I’ve learned trying this out helps you craft your own story. Thanks for reading, and continue to be awesome!

Let’s Talk About Let’s Plays

I have said before that we disabled gamers out there long to play games ourselves. We want the same experiences we know others are getting, and just watching a Let’s Play isn’t enough, as it is still someone else’s experience. This remains true, but that doesn’t mean we don’t still watch Let’s Plays, to get from some games what we can. We love video games, after all. So, if you’re a let’s player out there, or someone who is thinking about starting a Let’s Play of a game, this one’s for you. You see, there are things you can do, things some Let’s Players already do, that make things just a bit better for us in the visually impaired category. I want to talk about those things, and also give some mention to a couple folks who already set pretty good examples. A quick note before we begin, though. This really applies to any disability, though the examples I give here focus on visual impairment.

A lot of what playing games for people is, or at least what it should be, is knowing your audience. As your viewership grows, so does its diversity. As word gets around about you, you’ll attract various different types of people. Maybe, just maybe, one of these types is visually impaired. If you get a message in a comment, or in live chat, from a visually impaired viewer who enjoys your content, consider doing what you can to give them the best experience possible. In an ideal world, it would be great if all let’s players did these things automatically, but that’s not the world we live in, so doing them in response to learning that you have that audience will suffice.

Firstly, and perhaps most importantly, read the text. Even today, many games rely on text-only dialog and story events. If a blind person is watching a let’s play, they obviously wouldn’t be able to read and appreciate these things without your help. Imagine playing an incredible game like Undertale and not being able to read any of the text, or see any of the graphics. Suddenly, the game goes from being the wondrous experience it is to a collection of sound effects. Undertale lives on its story. Take that away, and you essentially have nothing.

Next, be descriptive. We know your audience is likely primarily composed of sighted people, but we’d like to know what that cool thing that just happened was as well. You can disclaim it by saying you’re describing something for your visually impaired viewers if you feel it’s necessary, and no you don’t have to describe absolutely everything, but when an especially neat, or even an especially awful thing happens, it would be nice, and you will be appreciated for it. Again, we know we’re not your only audience. We get that it would take a lot to describe every single room you enter, and every single character you meet. The goal here is to simply provide us as much of the experience you’re having as you can, as you do automatically for the sighted folks who view your content.

Keep in mind that both of these things involve you. They require interaction which, I can’t stress enough, should be a staple quality of any content creator. We blind folks are not likely to watch playthroughs without commentary unless we’re doing it for a second to get a taste of a game’s audio. If you are one of those people who stays involved, if you do communicate with your viewers, great! These are just a couple ways you can keep us involved.

Now, a couple shoutouts. These are people who, for whatever reason, already do the things I’ve described. They set great examples for Let’s Players out there, and should be checked out if that’s what you’re looking for. First, there is Darksyde Phil, who can be found on www.twitch.tv/darksydephil where he streams gameplay almost every day. That gameplay is uploaded to his Youtube channel, www.youtube.com/dspgaming Phil is a colorful individual, and most certainly not PG rated, but he is very considerate of his audience. He reads most, and sometimes all game text, and he ensures subtitles are always on for the hearing impaired as well. Check him out if you want examples of these things with some colorful humor thrown in.

Second, a channel that actually exists for the soul purpose of describing gameplay to the blind. I introduce you to Audio Described Gaming, found at https://www.youtube.com/channel/UC0liuqhnIvfLbMeL-g3THoA
This individual sadly hasn’t uploaded a new video in a few months, but has several playthroughs, including the previously-mentioned Undertale, that might interest any blind gamer out there. This guy does it all, actually taking the painstaking time to describe every room, every character, and every major in-game moment, along with of course reading the text. He’s a true soldier for us, and I am not alone in wishing he had more content to offer.

That about does it for this particular blog. For my blind readers, I hope I have accurately described the things we’re looking for, and maybe that I introduced you to a new Let’s Player you didn’t know about before. For everyone else, I hope I gave you something to think about in case you ever considered doing a let’s play of your own. Thanks for reading, all, and as always, continue to be awesome!

I Think I’d Play That: Suspension of Uncertainty

Here’s a question for all you sighted readers out there. Have you ever looked at a game, maybe via a trailer, or maybe even actual gameplay, and thought “Hmm. I might like to play that game, but I’m not sure.” Have you had a situation where you remain undecided until the very moment you play the game? I ask you to consider that feeling for a second, and then apply it to a situation in which a game someone may wish to try is inaccessible to them. Pretty lousy, huh? Well, let’s talk about it.

The inspiration for this blog came from a conversation about, of all things, Fortnite. I know that, in its current form, Fortnite is inaccessible to the blind. I can listen to others play it, though, and have done so, but during this conversation I’ve mentioned, I realized something. Even though I’ve listened to many, many Fortnite matches, I am even now unsure if I would like the game even if I could play it. I was intrigued by this feeling, and decided to consider it more deeply.

On the one hand, I personally am a very story-driven gamer. I love a game with a narrative I can sink my teeth into. Fortnite has almost none of that. This is an automatic turnoff. It would, I should think, be very difficult for me to get into a game that doesn’t have one of my favorite aspects of gaming. Yet, I enjoy games like Feer, a game I blogged about previously, and offered tremendous praise to. So… Maybe it wouldn’t matter after all?

Looking at Fortnite’s positives, though, it’s tremendously popular for a reason. It has loads and loads of ever-changing challenges to complete, it has lots of unlockables and game mechanics, and it even has world events that chane aspects of the game. All this sounds great. It sounds like it would really hook me, and enable me to get past the things it doesn’t have. All that on top of an ability to play the game with my friends would admittedly be pretty awesome.

This is where it gets unique, though. For me, for us blind gamers, that’s where the consideration ends. Not only can we not play Fortnite, but we don’t have a Fortnite equivalent that we can play either. So this wonderment I feel, this question of whether I would get into it if I could play it or not, will never have an answer, or rather, won’t have one until some very drastic things happen in the world of accessible gaming. Minecraft is another case like this, where I’m not sure if I’d end up liking it or not.

Again, there isn’t really a message here, save for the constant push to further the cause of accessibility. I was just stricken by how intriguing our position as gamers is sometimes. Our gaming palates aren’t even fully formed, as blind accessibility hasn’t broken into some genres just yet. It’s an interesting thought, and that’s really the only point I had. I hope all this has interested you in some way as well, and I thank you for reading my ramblings. As always, continue to be awesome!