This blog is not quite a gamebreak, but it is an accessibility break. I was recently struck by an interesting thought, and I wanted to blog about it. We are an interesting people. We do a lot of interesting things. In particular, and the subject of this blog, is the way we raise our standards, […]
Category: Blog
Leaning IN: Game Trailers and Blind Gamers
Occasionally, I get asked what I get out of a game trailer. The answer is a complicated one, so what better way to discuss it than in a blog? Well, I suppose I could do a highly-edited video where I narrate over a series of shots of me in random locations, but… Nah, we’re just […]
Gamebreak: Audio Description
Audio Description is, in my opinion, an amazing idea. It’s something that helps blind and low vision folks like myself enjoy entertainment that, in some cases, we couldn’t enjoy otherwise. You may be surprised to learn that there are blind people who hate audio description. Some prefer only to absorb what they can through context. […]
Pressing Buttons: Quicktime Events and Blind Gamers
Greetings readers! Right on the heals of my Shenmue discussion, I wanted to talk about quicktime events As a refresher, quicktime events refer to those moments when you’re watching what appears to be a cutscene, but you must suddenly press a button to achieve something. Failure to press the correct button by pressing the wrong […]
Shenmue: A Quiet Revolution
Shenmue is an intriguing series, and possibly a bigger deal in the game industry than you realize. You couldn’t be blamed for not thinking so, as it actually did quite poorly upon its initial release. The sad reason for this is that the Sega Dreamcast, the console upon which Shenmue was originally released, was up […]