Over the course of my blog, I’ve talked about a lot of things. I’ve talked about the struggles, and the successes of being a blind gamer, I’ve talked about accessibility and how awesome it is sometimes, and where it could improve other times. Through all that, though, I haven’t revealed one of blind gaming’s biggest […]
Tag: resident evil 6
It’s OK to be Wrong: The Resident Evil 7 Revelation
“Nah, Resident Evil 7 isn’t playable at all by the blind,” I proclaimed to many people. “It’s missing all the features that made Resident Evil 6 playable, like the map trick we use. Plus the layout requires you to do a lot of backtracking, and also I tried the demo… Yeah, it’s not gonna work.” […]
Resident Evil 6: Surviving Blind
Resident Evil 6 is an interesting beast. It is an example I have used in multiple conversations when discussing the phenomenon I call accidental accessibility. The reason for this is that its accessibility is very clearly so accidental as to almost be hilarious. In fact, in presentations, I have even made jokes about it. Still, […]
Resident Blind!
Ladies and gentlemen, it’s a real live content update! This one’s a smash if you ask me, as it really slams what we’re trying to do home. We’ve got 2 samples of a blind person, yes a blind person, playing Resident Evil 6. I’m talking about this one, and this one. Check out the samples […]