Diablo Immortal is Blizzard’s latest release, and many people have many opinions on it. Some people love it because it’s a new adventure in the Diablo universe, and because you can play it anywhere on mobile. Some hate it because they say it’s “pay to win.” I’m not here to talk about any of that. […]
Tag: blind gaming
Rainbow Six Extraction: Extracted Immediately From My PS5: A Review
Rainbow Six Extraction, the latest game from Ubisoft, has managed to do something that I did not expect. It has disappointed me. I say this as someone who consistently defends Ubisoft against those who say that they “don’t care about blind accessibility,” or any of the other things they throw out. I defend them because […]
Rain and Terrain: How Animal Crossing’s Audio Design Helps Even the Totally Blind
Note: This post is a reblog of a post I wrote for the Audiokinetic Blog, and was published on June 17, 2020. Animal Crossing is playable by the totally blind! These words have shocked many people to whom they have been spoken, and they even shocked me the first time I heard them. I couldn’t […]
The First of Us: My Journey in The Last of Us 2 Blind Accessibility
“We’ve gotta talk to this guy,” said Emelia Schatz from the front row. I was on stage at the Game Accessibility Conference 2017, and though at the time I didn’t know Emelia, or EM for short, I soon would. I at least suspected who she represented, as the topic I had just been discussing was […]
The Narration Crutch
Accessibility of all types has come a long way, even since I started blogging about it. Blind accessibility, too, has undeniably gotten better since then, with more games adding menu narration and actual features that help us play. As you can tell from the title, menu narration is the specific focus of this blog post, […]