In 2017, I expressed a desire. “What I wouldn’t give,” I said on stage at the Game Accessibility Conference, “to play The Last of Us.” Now, you could argue that dream came true when I got to work on, and as a result play, The Last of Us Part 2, and certainly a dream did […]
Tag: blind gamer
The Mortality of Diablo Immortal: An Accessibility Review
Diablo Immortal is Blizzard’s latest release, and many people have many opinions on it. Some people love it because it’s a new adventure in the Diablo universe, and because you can play it anywhere on mobile. Some hate it because they say it’s “pay to win.” I’m not here to talk about any of that. […]
Rainbow Six Extraction: Extracted Immediately From My PS5: A Review
Rainbow Six Extraction, the latest game from Ubisoft, has managed to do something that I did not expect. It has disappointed me. I say this as someone who consistently defends Ubisoft against those who say that they “don’t care about blind accessibility,” or any of the other things they throw out. I defend them because […]
Gunnhildr: Guns, Grenades, and Gods: An Accessibility Review
Gunnhildr is, first and foremost, an intriguing concept. It brings guns, grenades, energy shields, and all sorts of future tech into a Norse Mythology setting. It is also what I believe would be classified as a Roguelight, (I often get Roguelights and Roguelikes confused), and that comes with a certain level of approachability too. The […]
The Accessible Future of Emulation
For the longest time, I have believed that the emulation of games is a bad, bad thing. If you emulate a game, you are doing wrong. You are stealing directly from the mouths of the hungry children of the folks who created it. But what if, just what if, a game could achieve near full […]