Note: This post is a reblog of a post I wrote for the Audiokinetic Blog, and was published on June 17, 2020. Animal Crossing is playable by the totally blind! These words have shocked many people to whom they have been spoken, and they even shocked me the first time I heard them. I couldn’t […]
Tag: Accessible Gaming
The Accessible Future of Emulation
For the longest time, I have believed that the emulation of games is a bad, bad thing. If you emulate a game, you are doing wrong. You are stealing directly from the mouths of the hungry children of the folks who created it. But what if, just what if, a game could achieve near full […]
Final Fantasy X: Journey toward a Community
When I started my Final Fantasy X Playthrough, I really only had one goal in mind. That goal was to do what I usually do, and use the game to demonstrate what the blind are willing to go through to game, and what made the game playable in the first place. That was its only […]
It’s OK to be Wrong: The Resident Evil 7 Revelation
“Nah, Resident Evil 7 isn’t playable at all by the blind,” I proclaimed to many people. “It’s missing all the features that made Resident Evil 6 playable, like the map trick we use. Plus the layout requires you to do a lot of backtracking, and also I tried the demo… Yeah, it’s not gonna work.” […]
Listen to my Story: How I Came to Play and Love Final Fantasy X
When I first heard the glorious music, sound effects, and yes, voice acting of Final Fantasy X, it was on my brother’s Playstation 2, which was most definitely his and not ours and we were not to even think about touching it without his permission. Anyway, I heard him begin the game, and at first […]