Anyone who is a gamer knows how much video games have changed over the years, and not just the games themselves, but the perception of them. This applies to the blind as well, as our perception of game accessibility, what is playable and what isn’t, has also changed. I’d just like to take a moment […]
Tag: Accessibility
Resident Evil 6: Surviving Blind
Resident Evil 6 is an interesting beast. It is an example I have used in multiple conversations when discussing the phenomenon I call accidental accessibility. The reason for this is that its accessibility is very clearly so accidental as to almost be hilarious. In fact, in presentations, I have even made jokes about it. Still, […]
Diablo 3: An Accessible Little Devil
Diablo 3, as you may or may not know, has been out for a long time. I mean a long, long time. Many, many years. Its PS4 release is more recent, but even that has existed for several years now. Nevertheless, for most of its existence, I never once tried to play it. Usually I […]
The Pain of Inaccessibility
This article isn’t for my blind readers, unless they are looking for something to relate to. This article is more for those game developers out there, or folks in the industry, and is meant to bring home a point that cannot be driven home enough. It’s a point I have personally made in many speeches, […]
My Perception of Perception: A Rant and Review from a Blind Gamer
I never thought the day would come when I would regret backing something on Kickstarter, but it has finally arrived. I do not back Kickstarter projects very often, because I have little enough money that I have to make decisions on how to spend it. However, if I really believe in a project, I will […]