{"id":313,"date":"2018-09-18T18:08:14","date_gmt":"2018-09-18T18:08:14","guid":{"rendered":"http:\/\/www.brandoncole.net\/?p=313"},"modified":"2018-09-18T18:08:14","modified_gmt":"2018-09-18T18:08:14","slug":"frequency-found-an-accessibility-review-of-frequency-missing-for-ios","status":"publish","type":"post","link":"http:\/\/www.brandoncole.net\/?p=313","title":{"rendered":"Frequency Found: An Accessibility Review of Frequency Missing for IOS"},"content":{"rendered":"<p>Frequency Missing is a game for IOS made with both the blind and the sighted in mind. As I understand it, it does possess graphics, but is also fully accessible to those who cannot see. Its take on the point and click adventure style is a different one than what I previously suggested, but in my opinion is just as valid. Let\u2019s discuss.<\/p>\n<p>A long time ago, I wrote a blog about how a point and click adventure could be made fully accessible to the blind. I discussed turning the clickable objects and people into menu selections that would then basically trigger macros. Frequency Missing uses a different idea. In that game, you hold your finger down on the touch screen, and move it around until you hear the ambient noise created for all objects in the game. You orient on it, moving your finger toward it, and when you\u2019re centered, you hear a click of acknowledgement. If you then raise your finger, you interact with that object.<\/p>\n<p>While I\u2019m still perfectly OK with my original idea, I have to admit this one has a lot of merit as well. Unlike my idea of a menu structure, this allows you to know where items actually are on screen, and thus get a sort of picture of the room you\u2019re in. The gaps left by noninteractable items are filled by voiced descriptions you hear when the character first enters that room. It\u2019s a clever and effective way to immerse a blind player, and it works very well. This became most clear during a tense moment when I quickly had to get to a certain room in a building, and suddenly realized I knew its layout well enough to actually be quick about it. It\u2019s a kind of intensity that would\u2019ve been lessened by menu navigation, and it really made me grow to appreciate the way the game did things.<\/p>\n<p>Its conversations are handled in much the same way, though they are easier than finding things around a room. Just hold your finger on the screen, and move up and down between conversation options. It\u2019s intuitive, and it works. Best of all, the click you get when you\u2019re on an option changes in pitch depending on how high or low in the menu that option is. Very well done.<\/p>\n<p>And speaking of well done, the game itself is well done. Accessibility aside, the story is interesting if not necessarily mindblowing, and the voice acting actually isn\u2019t terrible. Again, I wasn\u2019t blown away by the performances, but I have heard far, far, far worse in games before. I was overall very pleased.<\/p>\n<p>Best of all, though, this game is free! How can one argue with that? A well-done, decently-written, decently-acted fully accessible interactive story that is free! Frequency Missing is a must-try for any blind IOS owner, and for anyone interested in different types of accessible interfaces for games. Check it out, and enjoy the mystery! As always, thanks for reading, and continue to be awesome!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Frequency Missing is a game for IOS made with both the blind and the sighted in mind. As I understand it, it does possess graphics, but is also fully accessible to those who cannot see. Its take on the point and click adventure style is a different one than what I previously suggested, but in [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[27],"tags":[36,275,273,277,272,191,274,276,85],"class_list":["post-313","post","type-post","status-publish","format-standard","hentry","category-blog","tag-accessibility","tag-adventure","tag-audio-game","tag-free","tag-frequency-missing","tag-ios","tag-iphone","tag-mystery","tag-point-and-click"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/www.brandoncole.net\/index.php?rest_route=\/wp\/v2\/posts\/313","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.brandoncole.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.brandoncole.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.brandoncole.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.brandoncole.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=313"}],"version-history":[{"count":1,"href":"http:\/\/www.brandoncole.net\/index.php?rest_route=\/wp\/v2\/posts\/313\/revisions"}],"predecessor-version":[{"id":314,"href":"http:\/\/www.brandoncole.net\/index.php?rest_route=\/wp\/v2\/posts\/313\/revisions\/314"}],"wp:attachment":[{"href":"http:\/\/www.brandoncole.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=313"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.brandoncole.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=313"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.brandoncole.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=313"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}