As you likely know, dear reader, I have previously covered a preview of Immortals: Fenix Rising. However, the fine folks at Ubisoft invited me back for another, and I saw it as an opportunity. Of course, I couldn’t be certain that the accessibility features would be functional this time around. However, it turns out my […]
Tag: video games
Assassin’s Creed: Valhalla: An Exciting Step Forward in Accessibility
Assassin’s Creed: Valhalla is one of the most exciting upcoming games in quite some time, in my humble opinion. The final game represents the largest slate of accessibility features specifically for the blind that I have yet seen from Ubisoft. I was given an opportunity to check this game out for a grand total of […]
Immortals Fenyx Rising: Accessibility and Gameplay Impressions
Immortals Fenyx Rising is an action adventure game with RPG elements and what appears to be a rather vast open world. It is, in many ways, exactly the kind of game you associate with Ubisoft, and that is not a bad thing. They are, after all, very good at what they do. And yes, for […]
Is Fortnite Perfectly Positioned for Covid?
I have written about Fortnite before. I’ve talked about the sheer neatness and uniqueness of its live events on more than one occasion. But even I didn’t anticipate what it would become, and honestly just how important. What could I possibly mean by that? Well, I’ll tell you. Obviously, none of us could have predicted […]
Madden 21: Hope Unrewarded
When Madden 20 came out, featuring some menu narration, some vibration queues, and some other assistive features, we were all so, so excited. Sure, Madden 20 wasn’t by any means a perfectly accessible game. Plenty of things that, ideally, should have been narrated, were not. The playbooks, tutorial messages, the entire first part of Face […]