Marvel’s Avengers seems like it will be a lot of fun, but not necessarily for the blind. Yet, there is an inkling of possibility there as well. Accessibility would be possible in this game, based on what I’ve seen, with the addition of only a few features. Before we begin our discussion, it must be […]
Tag: Accessibility
Rain and Terrain: How Animal Crossing’s Audio Design Helps Even the Totally Blind
Note: This post is a reblog of a post I wrote for the Audiokinetic Blog, and was published on June 17, 2020. Animal Crossing is playable by the totally blind! These words have shocked many people to whom they have been spoken, and they even shocked me the first time I heard them. I couldn’t […]
The First of Us: My Journey in The Last of Us 2 Blind Accessibility
“We’ve gotta talk to this guy,” said Emelia Schatz from the front row. I was on stage at the Game Accessibility Conference 2017, and though at the time I didn’t know Emelia, or EM for short, I soon would. I at least suspected who she represented, as the topic I had just been discussing was […]
Twitch Revisited: Accessibility wins
The past several months have been great for Twitch Accessibility. Tons of things have been added, changed, and updated that have made the experience better for us totally blind folk. You will, I’m sure, recall the blog I posted wherein I feared having to leave Twitch because it was growing more and more inaccessible as […]
The Narration Crutch
Accessibility of all types has come a long way, even since I started blogging about it. Blind accessibility, too, has undeniably gotten better since then, with more games adding menu narration and actual features that help us play. As you can tell from the title, menu narration is the specific focus of this blog post, […]