Well folks, the Xbox One is out. I don’t have mine yet, but I’d like to take the time to go over what we know from an accessibility standpoint regarding the Xbox One. I’ll talk about further coverage at the end of all this.
Let’s face facts. The Xbox 360 is already a pretty accessible console, just as the PS3 was. I suspect that, just like with the PS4, this preexisting accessibility will feed into how accessible the Xbox One is. For one thing, we’ve got Kinect. The Kinect 2.0 is supplied with every Xbox One, so everyone who gets one will have this device. Now, I did rant about the Kinect before, but it’s because I didn’t like the fact that at the time, we were going to be forced to hook it up whether we wanted to or not. Now that that’s not the case, it is good to know that Kinect functionality has improved. You can be more precise and direct with voice commands. Whereas on the 360 you still had to memorize menus, (where your games were and what page they were on), that’s not true with the Xbox One. Just tell the Kinect to “go to” the game you want to play, and you’ll be there. I’ve heard this requires a bit of precision on the title of a game, though. For instance, I heard one testimony that if you get the Ultra Edition of Killer Instinct, and then say “Xbox, go to Killer Instinct,” it will actually launch the arcade port of the original Killer Instinct that comes with the Ultra edition. So to be truthful, I have no idea how to launch the new Killer Instinct with your voice, since as far as I know it’s also just called Killer Instinct.
Now, we talk about the menu. Yes, the new Xbox One is using a Windows 8 style tile system, but honestly from the sounds I’ve heard so far, it kinda still sounds like it should be just about as easy to move through as the Xbox360. Furthermore, there may be an aspect of the menu that you might think we would have no use for, but may actually be quite useful for us. One of the Xbox One’s new features is called pins. It allows you to take your favorite things, be they movies, games, or even songs if I understand it correctly, and pin them. If this works the way I think it does, it may actually mean an easy way to get to what we really want to play even without our voices. If we can find where all our pinned items are, they should never change unless we change them. So maybe, hopefully, this is the answer to the Killer Instinct problem as well.
All these things, combined with the existing web accessibility and the seemingly useable Xbox One Smartglass ap, do make the Xbox One look promising from an accessibility standpoint. Despite all the negativity the Xbox One has suffered, even over the past week, it is here, and it is a next gen console. It is a choice for those seeking to break into the next generation of gaming, and so you can be assured that I will cover it as best I can, in an effort to definitively answer all these questions, and maybe find out a few more surprising things along the way.
However, this brings me to how I’m going to cover the xbox One. I will do so, no question, but the problem is that I have to work. I will not be here when the Xbox One arrives, and I work weekends. So if it’s fast coverage you’re looking for, you may have to settle for blogs, written in the time before I have to go to work based on what little we’ll be able to try with the time I have. I may do a stream next Tuesday or Wednesday, as I don’t have to work those days, but what I do will be very dependent on what people want me to do. Yes, folks, I’m seeking your feedback. Send me an email, message me on twitter @superblindman, message me on facebook if you want. Let me know how you want me to approach this, as no matter what it will be different than the PS4 launch. This isn’t by choice, it’s just the way it is. Regardless of how, though, I’ll see you guys very soon with more Xbox One coverage.